1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
21 #define _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
23 #include "svx/svxdllapi.h"
24 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
26 //////////////////////////////////////////////////////////////////////////////
29 namespace sdr
{ namespace contact
{
31 class ViewObjectContact
;
34 //////////////////////////////////////////////////////////////////////////////
40 // This class provides a mechanism to redirect the paint mechanism for all or
41 // single ViewObjectContacts. An own derivation may be set at single ViewContacts
42 // or at the ObjectContact for redirecting all. If both is used, the one at single
43 // objects will have priority.
44 class SVX_DLLPUBLIC ViewObjectContactRedirector
48 ViewObjectContactRedirector();
51 virtual ~ViewObjectContactRedirector();
53 // all default implementations just call the same methods at the original. To do something
54 // different, overload the method and at least do what the method does.
55 virtual drawinglayer::primitive2d::Primitive2DSequence
createRedirectedPrimitive2DSequence(
56 const sdr::contact::ViewObjectContact
& rOriginal
,
57 const sdr::contact::DisplayInfo
& rDisplayInfo
);
59 } // end of namespace contact
60 } // end of namespace sdr
62 //////////////////////////////////////////////////////////////////////////////
64 #endif //_SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
66 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */