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20 #ifndef INCLUDED_SDR_PRIMITIVE2D_SDRCONNECTORPRIMITIVE2D_HXX
21 #define INCLUDED_SDR_PRIMITIVE2D_SDRCONNECTORPRIMITIVE2D_HXX
23 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
24 #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
25 #include <basegfx/polygon/b2dpolygon.hxx>
27 //////////////////////////////////////////////////////////////////////////////
30 //////////////////////////////////////////////////////////////////////////////
32 namespace drawinglayer
36 class SdrConnectorPrimitive2D
: public BufferedDecompositionPrimitive2D
39 attribute::SdrLineShadowTextAttribute maSdrLSTAttribute
;
40 ::basegfx::B2DPolygon maUnitPolygon
;
43 // local decomposition.
44 virtual Primitive2DSequence
create2DDecomposition(const geometry::ViewInformation2D
& aViewInformation
) const;
47 SdrConnectorPrimitive2D(
48 const attribute::SdrLineShadowTextAttribute
& rSdrLSTAttribute
,
49 const ::basegfx::B2DPolygon
& rUnitPolygon
);
52 const attribute::SdrLineShadowTextAttribute
& getSdrLSTAttribute() const { return maSdrLSTAttribute
; }
53 const ::basegfx::B2DPolygon
& getUnitPolygon() const { return maUnitPolygon
; }
56 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const;
59 DeclPrimitive2DIDBlock()
61 } // end of namespace primitive2d
62 } // end of namespace drawinglayer
64 //////////////////////////////////////////////////////////////////////////////
66 #endif //INCLUDED_SDR_PRIMITIVE2D_SDRCONNECTORPRIMITIVE2D_HXX
68 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */