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20 #ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
21 #define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
23 #include <svx/sdr/properties/e3dproperties.hxx>
25 //////////////////////////////////////////////////////////////////////////////
31 class E3dSceneProperties
: public E3dProperties
34 // Called after ItemChange() is done for all items.
35 virtual void PostItemChange(const sal_uInt16 nWhich
);
39 explicit E3dSceneProperties(SdrObject
& rObj
);
41 // constructor for copying, but using new object
42 E3dSceneProperties(const E3dSceneProperties
& rProps
, SdrObject
& rObj
);
45 virtual ~E3dSceneProperties();
47 // Clone() operator, normally just calls the local copy constructor
48 virtual BaseProperties
& Clone(SdrObject
& rObj
) const;
51 virtual const SfxItemSet
& GetObjectItemSet() const;
53 // get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may
54 // be overloaded e.g for group objects to return a merged ItemSet of the object.
55 // When using this method the returned ItemSet may contain items in the state
56 // SFX_ITEM_DONTCARE which means there were several such items with different
58 virtual const SfxItemSet
& GetMergedItemSet() const;
60 // Set merged ItemSet. Normally, this maps to SetObjectItemSet().
61 virtual void SetMergedItemSet(const SfxItemSet
& rSet
, sal_Bool bClearAllItems
= sal_False
);
63 // Set a single item, iterate over hierarchies if necessary.
64 virtual void SetMergedItem(const SfxPoolItem
& rItem
);
66 // Clear a single item, iterate over hierarchies if necessary.
67 virtual void ClearMergedItem(const sal_uInt16 nWhich
= 0);
69 // set a new StyleSheet and broadcast
70 virtual void SetStyleSheet(SfxStyleSheet
* pNewStyleSheet
, sal_Bool bDontRemoveHardAttr
);
72 // get the installed StyleSheet
73 virtual SfxStyleSheet
* GetStyleSheet() const;
75 // Move properties to a new ItemPool. Default implementation does nothing.
76 virtual void MoveToItemPool(SfxItemPool
* pSrcPool
, SfxItemPool
* pDestPool
, SdrModel
* pNewModel
= 0L);
79 void SetSceneItemsFromCamera();
81 } // end of namespace properties
82 } // end of namespace sdr
84 //////////////////////////////////////////////////////////////////////////////
86 #endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
88 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */