fdo#74697 Add Bluez 5 support for impress remote.
[LibreOffice.git] / include / svx / view3d.hxx
blob7f4d523074509aca300c929947b2891749e1ae69
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
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9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef _E3D_VIEW3D_HXX
21 #define _E3D_VIEW3D_HXX
23 #include <svx/svdview.hxx>
24 #include <svx/def3d.hxx>
25 #include <svx/deflt3d.hxx>
26 #include <basegfx/point/b2dpoint.hxx>
27 #include "svx/svxdllapi.h"
29 //************************************************************
30 // Vorausdeklarationen
31 //************************************************************
33 class E3dObject;
34 class E3dScene;
35 class Impl3DMirrorConstructOverlay;
37 /*************************************************************************
39 |* Ableitung von SdrView zur Bearbeitung von 3D-Objekten
41 \************************************************************************/
43 class SVX_DLLPUBLIC E3dView : public SdrView
45 protected:
46 E3dDefaultAttributes a3DDefaultAttr;
47 MouseEvent aMouseEvent; // Die Parameter der letzten Events (Mouse, Keyboard)
48 Color aDefaultLightColor; // dito mit den Farben
49 Color aDefaultAmbientColor;
51 double fDefaultScaleX; // Verzerrungen
52 double fDefaultScaleY;
53 double fDefaultScaleZ;
54 double fDefaultRotateX; // und Drehungen
55 double fDefaultRotateY;
56 double fDefaultRotateZ;
57 double fDefaultExtrusionDeepth; // Extrusionstiefe
58 double fDefaultLightIntensity; // Intensitaeten der beiden (notwendigen) Licht-
59 double fDefaultAmbientIntensity; // quellen
60 long nHDefaultSegments; // wieviele HSegmente braucht mein Lathe-Ojekt
61 long nVDefaultSegments; // wieviele VSegmente braucht mein Lathe-Ojekt
63 E3dDragConstraint eDragConstraint;
65 // Migrate selections
66 Impl3DMirrorConstructOverlay* mpMirrorOverlay;
68 sal_Bool bDoubleSided;
70 void InitView();
72 void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat);
73 void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat);
74 void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj);
75 void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj);
77 void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ);
78 void ImpIsConvertTo3DPossible(SdrObject* pObj, bool& rAny3D, bool& rGroupSelected) const;
79 void BreakSingle3DObj(E3dObject* pObj);
81 public:
82 TYPEINFO();
83 E3dView(SdrModel* pModel, OutputDevice* pOut = 0L);
84 virtual ~E3dView();
86 // Alle markierten Objekte auf dem angegebenen OutputDevice ausgeben.
87 virtual void DrawMarkedObj(OutputDevice& rOut) const;
89 // Zugriff auf die Default-Attribute
90 E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; }
91 virtual sal_Bool BegDragObj(const Point& rPnt, OutputDevice* pOut = NULL, SdrHdl* pHdl = NULL, short nMinMov = -3, SdrDragMethod* pForcedMeth = NULL);
92 virtual void CheckPossibilities();
94 // Event setzen/rausruecken
95 void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; }
96 const MouseEvent& GetMouseEvent() { return aMouseEvent; }
98 // Model holen ueberladen, da bei einzelnen 3D Objekten noch eine Szene
99 // untergeschoben werden muss
100 virtual SdrModel* GetMarkedObjModel() const;
102 // Bei Paste muss - falls in eine Scene eingefuegt wird - die
103 // Objekte der Szene eingefuegt werden, die Szene selbst aber nicht
104 using SdrView::Paste;
105 virtual sal_Bool Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst=NULL, sal_uInt32 nOptions=0);
107 // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
108 bool ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset);
110 bool IsConvertTo3DObjPossible() const;
111 void ConvertMarkedObjTo3D(bool bExtrude=true, basegfx::B2DPoint aPnt1 = basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2 = basegfx::B2DPoint(0.0, 1.0));
113 // Nachtraeglichhe Korrekturmoeglichkeit um alle Extrudes in einer
114 // bestimmten Tiefensortierung anzulegen
115 void DoDepthArrange(E3dScene* pScene, double fDepth);
116 void ConvertMarkedToPolyObj(sal_Bool bLineToArea);
117 E3dScene* SetCurrent3DObj(E3dObject* p3DObj);
118 void Start3DCreation();
120 // migration of overlay
121 bool Is3DRotationCreationActive() const { return (0L != mpMirrorOverlay); }
123 virtual void MovAction(const Point& rPnt);
124 void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false);
125 void ResetCreationActive();
127 double GetDefaultCamPosZ();
129 double &DefaultScaleX ()
131 return fDefaultScaleX;
134 double DefaultScaleX () const
136 return fDefaultScaleX;
139 double &DefaultScaleY ()
141 return fDefaultScaleY;
144 double DefaultScaleY () const
146 return fDefaultScaleY;
149 double &DefaultScaleZ ()
151 return fDefaultScaleZ;
154 double DefaultScaleZ () const
156 return fDefaultScaleZ;
159 double &DefaultRotateX ()
161 return fDefaultRotateX;
164 double DefaultRotateX () const
166 return fDefaultRotateX;
169 double &DefaultRotateY ()
171 return fDefaultRotateY;
174 double DefaultRotateY () const
176 return fDefaultRotateY;
179 double &DefaultRotateZ ()
181 return fDefaultRotateZ;
184 double DefaultRotateZ () const
186 return fDefaultRotateZ;
189 double &DefaultExtrusionDeepth ()
191 return fDefaultExtrusionDeepth;
194 double DefaultExtrusionDeepth () const
196 return fDefaultExtrusionDeepth;
199 double GetDefaultCamFocal();
201 double &DefaultLightIntensity ()
203 return fDefaultLightIntensity;
206 double DefaultLightIntensity () const
208 return fDefaultLightIntensity;
211 double &DefaultAmbientIntensity ()
213 return fDefaultAmbientIntensity;
216 double DefaultAmbientIntensity () const
218 return fDefaultAmbientIntensity;
221 const Color &DefaultLightColor () const
223 return aDefaultLightColor;
226 Color DefaultLightColor ()
228 return aDefaultLightColor;
231 const Color &DefaultAmbientColor () const
233 return aDefaultAmbientColor;
236 Color DefaultAmbientColor ()
238 return aDefaultAmbientColor;
241 long GetHDefaultSegments() const { return nHDefaultSegments; }
242 void SetHDefaultSegments(long nSegs) { nHDefaultSegments = nSegs; }
244 long GetVDefaultSegments() const { return nVDefaultSegments; }
245 void SetVDefaultSegments(long nSegs) { nVDefaultSegments = nSegs; }
247 bool IsBreak3DObjPossible() const;
248 void Break3DObj();
250 sal_Bool DoubleSided () const
252 return bDoubleSided;
255 sal_Bool &DoubleSided ()
257 return bDoubleSided;
260 SfxItemSet Get3DAttributes(E3dScene* pInScene = NULL, sal_Bool bOnly3DAttr=sal_False) const;
261 void Set3DAttributes(const SfxItemSet& rAttr, E3dScene* pInScene = NULL, sal_Bool bOnly3DAttr=sal_False);
264 #endif // _E3D_VIEW3D_HXX
266 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */