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21 #include <dragmt3d.hxx>
22 #include <tools/shl.hxx>
23 #include <svx/svdpagv.hxx>
24 #include <svx/dialmgr.hxx>
25 #include <svx/svddrgmt.hxx>
26 #include <svx/svdtrans.hxx>
27 #include <svx/obj3d.hxx>
28 #include <svx/polysc3d.hxx>
29 #include <svx/e3dundo.hxx>
30 #include <svx/dialogs.hrc>
31 #include <svx/sdr/overlay/overlaypolypolygon.hxx>
32 #include <svx/sdr/overlay/overlaymanager.hxx>
33 #include <basegfx/polygon/b2dpolypolygontools.hxx>
34 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
35 #include <drawinglayer/geometry/viewinformation3d.hxx>
36 #include <svx/e3dsceneupdater.hxx>
38 TYPEINIT1(E3dDragMethod
, SdrDragMethod
);
40 E3dDragMethod::E3dDragMethod (
42 const SdrMarkList
& rMark
,
43 E3dDragConstraint eConstr
,
45 : SdrDragMethod(_rView
),
46 meConstraint(eConstr
),
48 mbMovedAtAll(sal_False
)
50 // Create a unit for all the 3D objects present in the selection
51 const long nCnt(rMark
.GetMarkCount());
52 static bool bDoInvalidate(false);
57 // for non-visible 3D objects fallback to wireframe interaction
58 bool bInvisibleObjects(false);
60 for(nObjs
= 0;!bInvisibleObjects
&& nObjs
< nCnt
;nObjs
++)
62 E3dObject
* pE3dObj
= dynamic_cast< E3dObject
* >(rMark
.GetMark(nObjs
)->GetMarkedSdrObj());
66 if(!pE3dObj
->HasFillStyle() && !pE3dObj
->HasLineStyle())
68 bInvisibleObjects
= true;
79 for(nObjs
= 0;nObjs
< nCnt
;nObjs
++)
81 E3dObject
* pE3dObj
= dynamic_cast< E3dObject
* >(rMark
.GetMark(nObjs
)->GetMarkedSdrObj());
85 // fill new interaction unit
86 E3dDragMethodUnit aNewUnit
;
87 aNewUnit
.mp3DObj
= pE3dObj
;
89 // get transformations
90 aNewUnit
.maInitTransform
= aNewUnit
.maTransform
= pE3dObj
->GetTransform();
92 if(pE3dObj
->GetParentObj())
94 // get transform between object and world, normally scene transform
95 aNewUnit
.maInvDisplayTransform
= aNewUnit
.maDisplayTransform
= pE3dObj
->GetParentObj()->GetFullTransform();
96 aNewUnit
.maInvDisplayTransform
.invert();
99 // Invalidate SnapRects of the objects involved, to force a
100 // recalculation for setting the marker
103 pE3dObj
->SetRectsDirty();
108 // create wireframe visualisation for parent coordinate system
109 aNewUnit
.maWireframePoly
.clear();
110 aNewUnit
.maWireframePoly
= pE3dObj
->CreateWireframe();
111 aNewUnit
.maWireframePoly
.transform(aNewUnit
.maTransform
);
114 // Determine FullBound
115 maFullBound
.Union(pE3dObj
->GetSnapRect());
118 maGrp
.push_back(aNewUnit
);
123 void E3dDragMethod::TakeSdrDragComment(XubString
& /*rStr*/) const
127 // Create the wireframe model for all actions
129 bool E3dDragMethod::BeginSdrDrag()
131 if(E3DDRAG_CONSTR_Z
== meConstraint
)
133 const sal_uInt32
nCnt(maGrp
.size());
134 DragStat().Ref1() = maFullBound
.Center();
136 for(sal_uInt32
nOb(0); nOb
< nCnt
; nOb
++)
138 E3dDragMethodUnit
& rCandidate
= maGrp
[nOb
];
139 rCandidate
.mnStartAngle
= GetAngle(DragStat().GetStart() - DragStat().GetRef1());
140 rCandidate
.mnLastAngle
= 0;
145 maLastPos
= DragStat().GetStart();
156 bool E3dDragMethod::EndSdrDrag(bool /*bCopy*/)
158 const sal_uInt32
nCnt(maGrp
.size());
166 // Apply all transformations and create undo's
169 const bool bUndo
= getSdrDragView().IsUndoEnabled();
171 getSdrDragView().BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_ROTATE
));
174 for(nOb
=0;nOb
<nCnt
;nOb
++)
176 E3dDragMethodUnit
& rCandidate
= maGrp
[nOb
];
177 E3DModifySceneSnapRectUpdater
aUpdater(rCandidate
.mp3DObj
);
178 rCandidate
.mp3DObj
->SetTransform(rCandidate
.maTransform
);
181 getSdrDragView().AddUndo(new E3dRotateUndoAction(rCandidate
.mp3DObj
->GetModel(),
182 rCandidate
.mp3DObj
, rCandidate
.maInitTransform
,
183 rCandidate
.maTransform
));
187 getSdrDragView().EndUndo();
193 void E3dDragMethod::CancelSdrDrag()
199 const sal_uInt32
nCnt(maGrp
.size());
201 for(sal_uInt32
nOb(0); nOb
< nCnt
; nOb
++)
203 // Restore transformation
204 E3dDragMethodUnit
& rCandidate
= maGrp
[nOb
];
205 E3DModifySceneSnapRectUpdater
aUpdater(rCandidate
.mp3DObj
);
206 rCandidate
.mp3DObj
->SetTransform(rCandidate
.maInitTransform
);
217 // Common MoveSdrDrag()
219 void E3dDragMethod::MoveSdrDrag(const Point
& /*rPnt*/)
224 // Draw the wire frame model
226 // for migration from XOR to overlay
227 void E3dDragMethod::CreateOverlayGeometry(::sdr::overlay::OverlayManager
& rOverlayManager
)
229 const sal_uInt32
nCnt(maGrp
.size());
230 basegfx::B2DPolyPolygon aResult
;
232 for(sal_uInt32
nOb(0); nOb
< nCnt
; nOb
++)
234 E3dDragMethodUnit
& rCandidate
= maGrp
[nOb
];
235 SdrPageView
* pPV
= getSdrDragView().GetSdrPageView();
237 if(pPV
&& pPV
->HasMarkedObjPageView())
239 const basegfx::B3DPolyPolygon
aCandidate(rCandidate
.maWireframePoly
);
240 const sal_uInt32
nPlyCnt(aCandidate
.count());
244 const sdr::contact::ViewContactOfE3dScene
& rVCScene
= static_cast< sdr::contact::ViewContactOfE3dScene
& >(rCandidate
.mp3DObj
->GetScene()->GetViewContact());
245 const drawinglayer::geometry::ViewInformation3D
aViewInfo3D(rVCScene
.getViewInformation3D());
246 const basegfx::B3DHomMatrix
aWorldToView(aViewInfo3D
.getDeviceToView() * aViewInfo3D
.getProjection() * aViewInfo3D
.getOrientation());
247 const basegfx::B3DHomMatrix
aTransform(aWorldToView
* rCandidate
.maDisplayTransform
);
249 // transform to relative scene coordinates
250 basegfx::B2DPolyPolygon
aPolyPolygon(basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(aCandidate
, aTransform
));
252 // transform to 2D view coordinates
253 aPolyPolygon
.transform(rVCScene
.getObjectTransformation());
255 aResult
.append(aPolyPolygon
);
262 ::sdr::overlay::OverlayPolyPolygonStriped
* pNew
= new ::sdr::overlay::OverlayPolyPolygonStriped(aResult
);
263 rOverlayManager
.add(*pNew
);
264 addToOverlayObjectList(*pNew
);
268 /*************************************************************************
272 *************************************************************************/
274 TYPEINIT1(E3dDragRotate
, E3dDragMethod
);
276 E3dDragRotate::E3dDragRotate(SdrDragView
&_rView
,
277 const SdrMarkList
& rMark
,
278 E3dDragConstraint eConstr
,
280 : E3dDragMethod(_rView
, rMark
, eConstr
, bFull
)
282 // Get center of all selected objects in eye coordinates
283 const sal_uInt32
nCnt(maGrp
.size());
287 const E3dScene
*pScene
= maGrp
[0].mp3DObj
->GetScene();
291 const sdr::contact::ViewContactOfE3dScene
& rVCScene
= static_cast< sdr::contact::ViewContactOfE3dScene
& >(pScene
->GetViewContact());
292 const drawinglayer::geometry::ViewInformation3D
aViewInfo3D(rVCScene
.getViewInformation3D());
294 for(sal_uInt32
nOb(0); nOb
< nCnt
; nOb
++)
296 E3dDragMethodUnit
& rCandidate
= maGrp
[nOb
];
297 basegfx::B3DPoint aObjCenter
= rCandidate
.mp3DObj
->GetBoundVolume().getCenter();
298 const basegfx::B3DHomMatrix
aTransform(aViewInfo3D
.getOrientation() * rCandidate
.maDisplayTransform
* rCandidate
.maInitTransform
);
300 aObjCenter
= aTransform
* aObjCenter
;
301 maGlobalCenter
+= aObjCenter
;
304 // Divide by the number
307 maGlobalCenter
/= (double)nCnt
;
310 // get rotate center and transform to 3D eye coordinates
311 basegfx::B2DPoint
aRotCenter2D(Ref1().X(), Ref1().Y());
313 // from world to relative scene using inverse getObjectTransformation()
314 basegfx::B2DHomMatrix
aInverseObjectTransform(rVCScene
.getObjectTransformation());
315 aInverseObjectTransform
.invert();
316 aRotCenter2D
= aInverseObjectTransform
* aRotCenter2D
;
318 // from 3D view to 3D eye
319 basegfx::B3DPoint
aRotCenter3D(aRotCenter2D
.getX(), aRotCenter2D
.getY(), 0.0);
320 basegfx::B3DHomMatrix
aInverseViewToEye(aViewInfo3D
.getDeviceToView() * aViewInfo3D
.getProjection());
321 aInverseViewToEye
.invert();
322 aRotCenter3D
= aInverseViewToEye
* aRotCenter3D
;
324 // Use X,Y of the RotCenter and depth of the common object centre
325 // as rotation point in the space
326 maGlobalCenter
.setX(aRotCenter3D
.getX());
327 maGlobalCenter
.setY(aRotCenter3D
.getY());
333 //The object is moved, determine the angle
335 void E3dDragRotate::MoveSdrDrag(const Point
& rPnt
)
338 E3dDragMethod::MoveSdrDrag(rPnt
);
340 if(DragStat().CheckMinMoved(rPnt
))
343 sal_uInt16 nModifier
= 0;
344 if(getSdrDragView().ISA(E3dView
))
346 const MouseEvent
& rLastMouse
= ((E3dView
&)getSdrDragView()).GetMouseEvent();
347 nModifier
= rLastMouse
.GetModifier();
350 // Rotate all objects
351 const sal_uInt32
nCnt(maGrp
.size());
353 for(sal_uInt32
nOb(0); nOb
< nCnt
; nOb
++)
355 // Determine rotation angle
356 double fWAngle
, fHAngle
;
357 E3dDragMethodUnit
& rCandidate
= maGrp
[nOb
];
359 if(E3DDRAG_CONSTR_Z
== meConstraint
)
361 fWAngle
= NormAngle360(GetAngle(rPnt
- DragStat().GetRef1()) -
362 rCandidate
.mnStartAngle
) - rCandidate
.mnLastAngle
;
363 rCandidate
.mnLastAngle
= (long)fWAngle
+ rCandidate
.mnLastAngle
;
369 fWAngle
= 90.0 * (double)(rPnt
.X() - maLastPos
.X())
370 / (double)maFullBound
.GetWidth();
371 fHAngle
= 90.0 * (double)(rPnt
.Y() - maLastPos
.Y())
372 / (double)maFullBound
.GetHeight();
376 if(!getSdrDragView().IsRotateAllowed(sal_False
))
381 fWAngle
= (double)(((long) fWAngle
+ nSnap
/2) / nSnap
* nSnap
);
382 fHAngle
= (double)(((long) fHAngle
+ nSnap
/2) / nSnap
* nSnap
);
389 // Determine transformation
390 basegfx::B3DHomMatrix aRotMat
;
391 if(E3DDRAG_CONSTR_Y
& meConstraint
)
393 if(nModifier
& KEY_MOD2
)
394 aRotMat
.rotate(0.0, 0.0, fWAngle
);
396 aRotMat
.rotate(0.0, fWAngle
, 0.0);
398 else if(E3DDRAG_CONSTR_Z
& meConstraint
)
400 if(nModifier
& KEY_MOD2
)
401 aRotMat
.rotate(0.0, fWAngle
, 0.0);
403 aRotMat
.rotate(0.0, 0.0, fWAngle
);
405 if(E3DDRAG_CONSTR_X
& meConstraint
)
407 aRotMat
.rotate(fHAngle
, 0.0, 0.0);
410 // Transformation in eye coordinates, there rotate then and back
411 const sdr::contact::ViewContactOfE3dScene
& rVCScene
= static_cast< sdr::contact::ViewContactOfE3dScene
& >(rCandidate
.mp3DObj
->GetScene()->GetViewContact());
412 const drawinglayer::geometry::ViewInformation3D
aViewInfo3D(rVCScene
.getViewInformation3D());
413 basegfx::B3DHomMatrix
aInverseOrientation(aViewInfo3D
.getOrientation());
414 aInverseOrientation
.invert();
416 basegfx::B3DHomMatrix
aTransMat(rCandidate
.maDisplayTransform
);
417 aTransMat
*= aViewInfo3D
.getOrientation();
418 aTransMat
.translate(-maGlobalCenter
.getX(), -maGlobalCenter
.getY(), -maGlobalCenter
.getZ());
419 aTransMat
*= aRotMat
;
420 aTransMat
.translate(maGlobalCenter
.getX(), maGlobalCenter
.getY(), maGlobalCenter
.getZ());
421 aTransMat
*= aInverseOrientation
;
422 aTransMat
*= rCandidate
.maInvDisplayTransform
;
425 rCandidate
.maTransform
*= aTransMat
;
429 E3DModifySceneSnapRectUpdater
aUpdater(rCandidate
.mp3DObj
);
430 rCandidate
.mp3DObj
->SetTransform(rCandidate
.maTransform
);
435 rCandidate
.maWireframePoly
.transform(aTransMat
);
440 DragStat().NextMove(rPnt
);
444 Pointer
E3dDragRotate::GetSdrDragPointer() const
446 return Pointer(POINTER_ROTATE
);
449 // E3dDragMove. This drag method is only required for translations inside
450 // 3D scenes. If a 3D-scene itself moved, then this drag method will drag
453 TYPEINIT1(E3dDragMove
, E3dDragMethod
);
455 E3dDragMove::E3dDragMove(SdrDragView
&_rView
,
456 const SdrMarkList
& rMark
,
458 E3dDragConstraint eConstr
,
460 : E3dDragMethod(_rView
, rMark
, eConstr
, bFull
),
461 meWhatDragHdl(eDrgHdl
)
463 switch(meWhatDragHdl
)
466 maScaleFixPos
= maFullBound
.RightCenter();
469 maScaleFixPos
= maFullBound
.LeftCenter();
472 maScaleFixPos
= maFullBound
.BottomCenter();
475 maScaleFixPos
= maFullBound
.TopCenter();
478 maScaleFixPos
= maFullBound
.BottomRight();
481 maScaleFixPos
= maFullBound
.BottomLeft();
484 maScaleFixPos
= maFullBound
.TopRight();
487 maScaleFixPos
= maFullBound
.TopLeft();
490 // Moving the object, HDL_MOVE
494 // Override when IsResizeAtCenter()
495 if(getSdrDragView().IsResizeAtCenter())
497 meWhatDragHdl
= HDL_USER
;
498 maScaleFixPos
= maFullBound
.Center();
502 // The object is moved, determine the translations
504 void E3dDragMove::MoveSdrDrag(const Point
& rPnt
)
507 E3dDragMethod::MoveSdrDrag(rPnt
);
509 if(DragStat().CheckMinMoved(rPnt
))
511 if(HDL_MOVE
== meWhatDragHdl
)
514 // Determine the motion vector
515 const sal_uInt32
nCnt(maGrp
.size());
518 sal_uInt16
nModifier(0);
520 if(getSdrDragView().ISA(E3dView
))
522 const MouseEvent
& rLastMouse
= ((E3dView
&)getSdrDragView()).GetMouseEvent();
523 nModifier
= rLastMouse
.GetModifier();
526 for(sal_uInt32
nOb(0); nOb
< nCnt
; nOb
++)
528 E3dDragMethodUnit
& rCandidate
= maGrp
[nOb
];
529 const sdr::contact::ViewContactOfE3dScene
& rVCScene
= static_cast< sdr::contact::ViewContactOfE3dScene
& >(rCandidate
.mp3DObj
->GetScene()->GetViewContact());
530 const drawinglayer::geometry::ViewInformation3D
aViewInfo3D(rVCScene
.getViewInformation3D());
532 // move coor from 2d world to 3d Eye
533 basegfx::B2DPoint
aGlobalMoveHead2D((double)(rPnt
.X() - maLastPos
.X()), (double)(rPnt
.Y() - maLastPos
.Y()));
534 basegfx::B2DPoint
aGlobalMoveTail2D(0.0, 0.0);
535 basegfx::B2DHomMatrix
aInverseSceneTransform(rVCScene
.getObjectTransformation());
537 aInverseSceneTransform
.invert();
538 aGlobalMoveHead2D
= aInverseSceneTransform
* aGlobalMoveHead2D
;
539 aGlobalMoveTail2D
= aInverseSceneTransform
* aGlobalMoveTail2D
;
541 basegfx::B3DPoint
aMoveHead3D(aGlobalMoveHead2D
.getX(), aGlobalMoveHead2D
.getY(), 0.5);
542 basegfx::B3DPoint
aMoveTail3D(aGlobalMoveTail2D
.getX(), aGlobalMoveTail2D
.getY(), 0.5);
543 basegfx::B3DHomMatrix
aInverseViewToEye(aViewInfo3D
.getDeviceToView() * aViewInfo3D
.getProjection());
544 aInverseViewToEye
.invert();
546 aMoveHead3D
= aInverseViewToEye
* aMoveHead3D
;
547 aMoveTail3D
= aInverseViewToEye
* aMoveTail3D
;
549 // eventually switch movement from XY to XZ plane
550 if(nModifier
& KEY_MOD2
)
552 double fZwi
= aMoveHead3D
.getY();
553 aMoveHead3D
.setY(aMoveHead3D
.getZ());
554 aMoveHead3D
.setZ(fZwi
);
556 fZwi
= aMoveTail3D
.getY();
557 aMoveTail3D
.setY(aMoveTail3D
.getZ());
558 aMoveTail3D
.setZ(fZwi
);
561 // Motion vector from eye coordinates to parent coordinates
562 basegfx::B3DHomMatrix
aInverseOrientation(aViewInfo3D
.getOrientation());
563 aInverseOrientation
.invert();
564 basegfx::B3DHomMatrix
aCompleteTrans(rCandidate
.maInvDisplayTransform
* aInverseOrientation
);
566 aMoveHead3D
= aCompleteTrans
* aMoveHead3D
;
567 aMoveTail3D
= aCompleteTrans
* aMoveTail3D
;
569 // build transformation
570 basegfx::B3DHomMatrix aTransMat
;
571 basegfx::B3DPoint
aTranslate(aMoveHead3D
- aMoveTail3D
);
572 aTransMat
.translate(aTranslate
.getX(), aTranslate
.getY(), aTranslate
.getZ());
575 rCandidate
.maTransform
*= aTransMat
;
579 E3DModifySceneSnapRectUpdater
aUpdater(rCandidate
.mp3DObj
);
580 rCandidate
.mp3DObj
->SetTransform(rCandidate
.maTransform
);
585 rCandidate
.maWireframePoly
.transform(aTransMat
);
593 // Determine scaling vector
594 Point aStartPos
= DragStat().GetStart();
595 const sal_uInt32
nCnt(maGrp
.size());
597 for(sal_uInt32
nOb(0); nOb
< nCnt
; nOb
++)
599 E3dDragMethodUnit
& rCandidate
= maGrp
[nOb
];
600 const basegfx::B3DPoint
aObjectCenter(rCandidate
.mp3DObj
->GetBoundVolume().getCenter());
602 // transform from 2D world view to 3D eye
603 const sdr::contact::ViewContactOfE3dScene
& rVCScene
= static_cast< sdr::contact::ViewContactOfE3dScene
& >(rCandidate
.mp3DObj
->GetScene()->GetViewContact());
604 const drawinglayer::geometry::ViewInformation3D
aViewInfo3D(rVCScene
.getViewInformation3D());
606 basegfx::B2DPoint
aGlobalScaleStart2D((double)(aStartPos
.X()), (double)(aStartPos
.Y()));
607 basegfx::B2DPoint
aGlobalScaleNext2D((double)(rPnt
.X()), (double)(rPnt
.Y()));
608 basegfx::B2DPoint
aGlobalScaleFixPos2D((double)(maScaleFixPos
.X()), (double)(maScaleFixPos
.Y()));
609 basegfx::B2DHomMatrix
aInverseSceneTransform(rVCScene
.getObjectTransformation());
611 aInverseSceneTransform
.invert();
612 aGlobalScaleStart2D
= aInverseSceneTransform
* aGlobalScaleStart2D
;
613 aGlobalScaleNext2D
= aInverseSceneTransform
* aGlobalScaleNext2D
;
614 aGlobalScaleFixPos2D
= aInverseSceneTransform
* aGlobalScaleFixPos2D
;
616 basegfx::B3DPoint
aGlobalScaleStart3D(aGlobalScaleStart2D
.getX(), aGlobalScaleStart2D
.getY(), aObjectCenter
.getZ());
617 basegfx::B3DPoint
aGlobalScaleNext3D(aGlobalScaleNext2D
.getX(), aGlobalScaleNext2D
.getY(), aObjectCenter
.getZ());
618 basegfx::B3DPoint
aGlobalScaleFixPos3D(aGlobalScaleFixPos2D
.getX(), aGlobalScaleFixPos2D
.getY(), aObjectCenter
.getZ());
619 basegfx::B3DHomMatrix
aInverseViewToEye(aViewInfo3D
.getDeviceToView() * aViewInfo3D
.getProjection());
621 aInverseViewToEye
.invert();
622 basegfx::B3DPoint
aScStart(aInverseViewToEye
* aGlobalScaleStart3D
);
623 basegfx::B3DPoint
aScNext(aInverseViewToEye
* aGlobalScaleNext3D
);
624 basegfx::B3DPoint
aScFixPos(aInverseViewToEye
* aGlobalScaleFixPos3D
);
627 switch(meWhatDragHdl
)
631 // to constrain on X -> Y equal
632 aScNext
.setY(aScFixPos
.getY());
636 // constrain to auf Y -> X equal
637 aScNext
.setX(aScFixPos
.getX());
643 // get scale vector in eye coordinates
644 basegfx::B3DPoint
aScaleVec(aScStart
- aScFixPos
);
647 if(aScaleVec
.getX() != 0.0)
649 aScaleVec
.setX((aScNext
.getX() - aScFixPos
.getX()) / aScaleVec
.getX());
656 if(aScaleVec
.getY() != 0.0)
658 aScaleVec
.setY((aScNext
.getY() - aScFixPos
.getY()) / aScaleVec
.getY());
666 if(getSdrDragView().IsOrtho())
668 if(fabs(aScaleVec
.getX()) > fabs(aScaleVec
.getY()))
671 aScaleVec
.setY(aScaleVec
.getX());
676 aScaleVec
.setX(aScaleVec
.getY());
680 // build transformation
681 basegfx::B3DHomMatrix
aInverseOrientation(aViewInfo3D
.getOrientation());
682 aInverseOrientation
.invert();
684 basegfx::B3DHomMatrix aNewTrans
= rCandidate
.maInitTransform
;
685 aNewTrans
*= rCandidate
.maDisplayTransform
;
686 aNewTrans
*= aViewInfo3D
.getOrientation();
687 aNewTrans
.translate(-aScFixPos
.getX(), -aScFixPos
.getY(), -aScFixPos
.getZ());
688 aNewTrans
.scale(aScaleVec
.getX(), aScaleVec
.getY(), aScaleVec
.getZ());
689 aNewTrans
.translate(aScFixPos
.getX(), aScFixPos
.getY(), aScFixPos
.getZ());
690 aNewTrans
*= aInverseOrientation
;
691 aNewTrans
*= rCandidate
.maInvDisplayTransform
;
694 rCandidate
.maTransform
= aNewTrans
;
698 E3DModifySceneSnapRectUpdater
aUpdater(rCandidate
.mp3DObj
);
699 rCandidate
.mp3DObj
->SetTransform(rCandidate
.maTransform
);
704 rCandidate
.maWireframePoly
.clear();
705 rCandidate
.maWireframePoly
= rCandidate
.mp3DObj
->CreateWireframe();
706 rCandidate
.maWireframePoly
.transform(rCandidate
.maTransform
);
712 DragStat().NextMove(rPnt
);
716 Pointer
E3dDragMove::GetSdrDragPointer() const
718 return Pointer(POINTER_MOVE
);
721 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */