fdo#74697 Add Bluez 5 support for impress remote.
[LibreOffice.git] / svx / source / sdr / contact / viewcontactofe3dcube.cxx
blobb6883dd1be3a0ad17d7cfa0dfdfbda6b3ae1aa8e
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
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17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <svx/sdr/contact/viewcontactofe3dcube.hxx>
22 #include <svx/cube3d.hxx>
23 #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
24 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
25 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
26 #include <basegfx/range/b3drange.hxx>
28 //////////////////////////////////////////////////////////////////////////////
30 namespace sdr
32 namespace contact
34 ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
35 : ViewContactOfE3d(rCubeObj)
39 ViewContactOfE3dCube::~ViewContactOfE3dCube()
43 drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const
45 drawinglayer::primitive3d::Primitive3DSequence xRetval;
46 const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
47 const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
48 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
50 // get cube geometry and use as traslation and scaling for unit cube
51 basegfx::B3DRange aCubeRange;
52 const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
53 const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
54 basegfx::B3DHomMatrix aWorldTransform;
56 if(GetE3dCubeObj().GetPosIsCenter())
58 const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
59 aCubeRange.expand(aCubePosition - aHalfCubeSize);
60 aCubeRange.expand(aCubePosition + aHalfCubeSize);
62 else
64 aCubeRange.expand(aCubePosition);
65 aCubeRange.expand(aCubePosition + aCubeSize);
68 // add scale and translate to world transformation
69 const basegfx::B3DVector abjectRange(aCubeRange.getRange());
70 aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
71 aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
73 // get 3D Object Attributes
74 drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
76 // calculate texture size to get a perfect mapping for
77 // the front/back sides
78 const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
80 // create primitive and add
81 const drawinglayer::primitive3d::Primitive3DReference xReference(
82 new drawinglayer::primitive3d::SdrCubePrimitive3D(
83 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute));
84 xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
86 // delete 3D Object Attributes
87 delete pSdr3DObjectAttribute;
89 return xRetval;
91 } // end of namespace contact
92 } // end of namespace sdr
94 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */