1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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21 #include <svx/sdr/contact/viewcontactofe3dlathe.hxx>
22 #include <svx/lathe3d.hxx>
23 #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
24 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
25 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
26 #include <basegfx/polygon/b2dpolygontools.hxx>
28 //////////////////////////////////////////////////////////////////////////////
34 ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj
& rLathe
)
35 : ViewContactOfE3d(rLathe
)
39 ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
43 drawinglayer::primitive3d::Primitive3DSequence
ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const
45 drawinglayer::primitive3d::Primitive3DSequence xRetval
;
46 const SfxItemSet
& rItemSet
= GetE3dLatheObj().GetMergedItemSet();
47 const drawinglayer::attribute::SdrLineFillShadowAttribute3D
aAttribute(
48 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet
, false));
50 // get extrude geometry
51 const basegfx::B2DPolyPolygon
aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
53 // get 3D Object Attributes
54 drawinglayer::attribute::Sdr3DObjectAttribute
* pSdr3DObjectAttribute
= drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet
);
56 // calculate texture size. Use the polygon length of the longest polygon for
57 // height and the rotated radius for width (using polygon center) to get a good
59 const sal_uInt32
nPolygonCount(aPolyPolygon
.count());
60 double fPolygonMaxLength(0.0);
62 for(sal_uInt32
a(0); a
< nPolygonCount
; a
++)
64 const basegfx::B2DPolygon
aCandidate(aPolyPolygon
.getB2DPolygon(a
));
65 const double fPolygonLength(basegfx::tools::getLength(aCandidate
));
66 fPolygonMaxLength
= std::max(fPolygonMaxLength
, fPolygonLength
);
69 const basegfx::B2DRange
aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon
));
70 const basegfx::B2DVector
aTextureSize(
71 F_PI
* fabs(aPolyPolygonRange
.getCenter().getX()), // PI * d
75 const sal_uInt32
nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
76 const sal_uInt32
nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
77 const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0);
78 const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0);
79 const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI
);
80 const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
81 const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
82 const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
83 const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
84 const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
86 // create primitive and add
87 const basegfx::B3DHomMatrix aWorldTransform
;
88 const drawinglayer::primitive3d::Primitive3DReference
xReference(
89 new drawinglayer::primitive3d::SdrLathePrimitive3D(
90 aWorldTransform
, aTextureSize
, aAttribute
, *pSdr3DObjectAttribute
,
91 aPolyPolygon
, nHorizontalSegments
, nVerticalSegments
,
92 fDiagonal
, fBackScale
, fRotation
,
93 bSmoothNormals
, true, bSmoothLids
, bCharacterMode
, bCloseFront
, bCloseBack
));
94 xRetval
= drawinglayer::primitive3d::Primitive3DSequence(&xReference
, 1);
96 // delete 3D Object Attributes
97 delete pSdr3DObjectAttribute
;
101 } // end of namespace contact
102 } // end of namespace sdr
104 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */