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21 #include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx>
22 #include <svx/svdocapt.hxx>
23 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
24 #include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx>
25 #include <basegfx/matrix/b2dhommatrixtools.hxx>
27 //////////////////////////////////////////////////////////////////////////////
28 // includes for special text box shadow (SC)
30 #include <svl/itemset.hxx>
31 #include <svx/xhatch.hxx>
32 #include <svx/xflhtit.hxx>
33 #include <svx/xflclit.hxx>
34 #include <svx/xfltrit.hxx>
35 #include <basegfx/polygon/b2dpolygontools.hxx>
36 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
37 #include <basegfx/polygon/b2dpolygonclipper.hxx>
39 //////////////////////////////////////////////////////////////////////////////
45 ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj
& rCaptionObj
)
46 : ViewContactOfSdrRectObj(rCaptionObj
)
50 ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj()
54 drawinglayer::primitive2d::Primitive2DSequence
ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const
56 drawinglayer::primitive2d::Primitive2DSequence xRetval
;
57 const SdrCaptionObj
& rCaptionObj(GetCaptionObj());
58 const SfxItemSet
& rItemSet
= rCaptionObj
.GetMergedItemSet();
59 const drawinglayer::attribute::SdrLineFillShadowTextAttribute
aAttribute(
60 drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
62 rCaptionObj
.getText(0),
65 // take unrotated snap rect (direct model data) for position and size
66 Rectangle rRectangle
= rCaptionObj
.GetGeoRect();
67 // Hack for calc, transform position of object according
68 // to current zoom so as objects relative position to grid
70 Point aGridOff
= rCaptionObj
.GetGridOffset();
71 rRectangle
+= aGridOff
;
73 const ::basegfx::B2DRange
aObjectRange(
74 rRectangle
.Left(), rRectangle
.Top(),
75 rRectangle
.Right(), rRectangle
.Bottom());
76 const GeoStat
& rGeoStat(rCaptionObj
.GetGeoStat());
79 basegfx::B2DHomMatrix
aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
80 aObjectRange
.getWidth(), aObjectRange
.getHeight(),
81 rGeoStat
.nShearWink
? tan((36000 - rGeoStat
.nShearWink
) * F_PI18000
) : 0.0,
82 rGeoStat
.nDrehWink
? (36000 - rGeoStat
.nDrehWink
) * F_PI18000
: 0.0,
83 aObjectRange
.getMinX(), aObjectRange
.getMinY()));
85 // calculate corner radius
86 double fCornerRadiusX
;
87 double fCornerRadiusY
;
88 drawinglayer::primitive2d::calculateRelativeCornerRadius(
89 rCaptionObj
.GetEckenradius(), aObjectRange
, fCornerRadiusX
, fCornerRadiusY
);
90 ::basegfx::B2DPolygon aTail
= rCaptionObj
.getTailPolygon();
91 // Hack for calc, transform position of tail according
92 // to current zoom so as objects relative position to grid
94 aTail
.transform( basegfx::tools::createTranslateB2DHomMatrix( aGridOff
.X(), aGridOff
.Y() ) );
95 // create primitive. Always create one (even if invisible) to let the decomposition
96 // of SdrCaptionPrimitive2D create needed invisible elements for HitTest and BoundRect
97 const drawinglayer::primitive2d::Primitive2DReference
xReference(
98 new drawinglayer::primitive2d::SdrCaptionPrimitive2D(
105 xRetval
= drawinglayer::primitive2d::Primitive2DSequence(&xReference
, 1);
107 if(!aAttribute
.isDefault() && rCaptionObj
.GetSpecialTextBoxShadow())
109 // for SC, the caption object may have a specialized shadow. The usual object shadow is off
110 // and a specialized shadow gets created here (see old paint)
111 const SdrShadowColorItem
& rShadColItem
= (SdrShadowColorItem
&)(rItemSet
.Get(SDRATTR_SHADOWCOLOR
));
112 const sal_uInt16
nShadowTransparence(((SdrShadowTransparenceItem
&)(rItemSet
.Get(SDRATTR_SHADOWTRANSPARENCE
))).GetValue());
113 const Color
aShadowColor(rShadColItem
.GetColorValue());
114 const XFillStyle eShadowStyle
= ((XFillStyleItem
&)(rItemSet
.Get(XATTR_FILLSTYLE
))).GetValue();
116 // Create own ItemSet and modify as needed
117 // Always hide lines for special calc shadow
118 SfxItemSet
aSet(rItemSet
);
119 aSet
.Put(XLineStyleItem(XLINE_NONE
));
121 if(XFILL_HATCH
== eShadowStyle
)
123 // #41666# Hatch color is set hard to shadow color
124 XHatch aHatch
= ((XFillHatchItem
&)(rItemSet
.Get(XATTR_FILLHATCH
))).GetHatchValue();
125 aHatch
.SetColor(aShadowColor
);
126 aSet
.Put(XFillHatchItem(String(),aHatch
));
130 if(XFILL_SOLID
!= eShadowStyle
)
132 // force fill to solid (for Gradient, Bitmap and *no* fill (#119750# not filled comments *have* shadow))
133 aSet
.Put(XFillStyleItem(XFILL_SOLID
));
136 aSet
.Put(XFillColorItem(String(),aShadowColor
));
137 aSet
.Put(XFillTransparenceItem(nShadowTransparence
));
140 // crete FillAttribute from modified ItemSet
141 const drawinglayer::attribute::SdrFillAttribute
aFill(
142 drawinglayer::primitive2d::createNewSdrFillAttribute(aSet
));
143 drawinglayer::primitive2d::Primitive2DReference xSpecialShadow
;
145 if(!aFill
.isDefault() && 1.0 != aFill
.getTransparence())
147 // add shadow offset to object matrix
148 const sal_uInt32
nXDist(((SdrShadowXDistItem
&)(rItemSet
.Get(SDRATTR_SHADOWXDIST
))).GetValue());
149 const sal_uInt32
nYDist(((SdrShadowYDistItem
&)(rItemSet
.Get(SDRATTR_SHADOWYDIST
))).GetValue());
153 // #119750# create obect and shadow outline, clip shadow outline
154 // on object outline. If there is a rest, create shadow. Do this to
155 // emulate that shadow is *not* visible behind the object for
156 // transparent object fill for comments in excel
157 basegfx::B2DPolygon
aObjectOutline(
158 basegfx::tools::createPolygonFromRect(
159 basegfx::B2DRange(0.0, 0.0, 1.0, 1.0),
162 aObjectOutline
.transform(aObjectMatrix
);
164 // create shadow outline
165 basegfx::B2DPolygon
aShadowOutline(aObjectOutline
);
166 aShadowOutline
.transform(
167 basegfx::tools::createTranslateB2DHomMatrix(nXDist
, nYDist
));
169 // clip shadow outline against object outline
170 const basegfx::B2DPolyPolygon
aClippedShadow(
171 basegfx::tools::clipPolygonOnPolyPolygon(
173 basegfx::B2DPolyPolygon(aObjectOutline
),
174 false, // take the outside
177 if(aClippedShadow
.count())
179 // if there is shadow, create the specialized shadow primitive
180 xSpecialShadow
= drawinglayer::primitive2d::createPolyPolygonFillPrimitive(
182 basegfx::B2DHomMatrix(),
184 drawinglayer::attribute::FillGradientAttribute());
189 if(xSpecialShadow
.is())
191 // if we really got a special shadow, create a two-element retval with the shadow
192 // behind the standard object's geometry
195 xRetval
[0] = xSpecialShadow
;
196 xRetval
[1] = xReference
;
202 } // end of namespace contact
203 } // end of namespace sdr
205 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */