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21 #include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx>
22 #include <svx/sdr/contact/displayinfo.hxx>
23 #include <svx/sdr/contact/objectcontact.hxx>
24 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
25 #include <basegfx/matrix/b3dhommatrix.hxx>
26 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
27 #include <basegfx/color/bcolormodifier.hxx>
28 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
29 #include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
30 #include <basegfx/tools/canvastools.hxx>
32 //////////////////////////////////////////////////////////////////////////////
34 using namespace com::sun::star
;
36 //////////////////////////////////////////////////////////////////////////////
40 // Helper method to recursively travel the DrawHierarchy for 3D objects contained in
41 // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed
42 // for ActionChanged() functionality
43 void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact
& rVOC
)
45 const sdr::contact::ViewContact
& rVC
= rVOC
.GetViewContact();
46 const sal_uInt32
nSubHierarchyCount(rVC
.GetObjectCount());
48 for(sal_uInt32
a(0); a
< nSubHierarchyCount
; a
++)
50 const sdr::contact::ViewObjectContact
& rCandidate(rVC
.GetViewContact(a
).GetViewObjectContact(rVOC
.GetObjectContact()));
51 impInternalSubHierarchyTraveller(rCandidate
);
54 } // end of anonymous namespace
56 //////////////////////////////////////////////////////////////////////////////
62 ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact
& rObjectContact
, ViewContact
& rViewContact
)
63 : ViewObjectContactOfSdrObj(rObjectContact
, rViewContact
)
67 ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene()
71 drawinglayer::primitive2d::Primitive2DSequence
ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo
& rDisplayInfo
) const
73 // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below)
74 const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo
.IsGhostedDrawModeActive());
75 const bool bIsActiveVC(bHandleGhostedDisplay
&& GetObjectContact().getActiveViewContact() == &GetViewContact());
79 // switch off ghosted, display contents normal
80 const_cast< DisplayInfo
& >(rDisplayInfo
).ClearGhostedDrawMode();
83 // create 2d primitive with content, use layer visibility test
84 // this uses no ghosted mode, so scenes in scenes and entering them will not
85 // support ghosted for now. This is no problem currently but would need to be
86 // added when sub-groups in 3d will be added one day.
87 const ViewContactOfE3dScene
& rViewContact
= dynamic_cast< ViewContactOfE3dScene
& >(GetViewContact());
88 const SetOfByte
& rVisibleLayers
= rDisplayInfo
.GetProcessLayers();
89 drawinglayer::primitive2d::Primitive2DSequence
xRetval(rViewContact
.createScenePrimitive2DSequence(&rVisibleLayers
));
91 if(xRetval
.hasElements())
93 // allow evtl. embedding in object-specific infos, e.g. Name, Title, Description
94 xRetval
= rViewContact
.embedToObjectSpecificInformation(xRetval
);
97 if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
99 const drawinglayer::primitive2d::Primitive2DSequence
xGlue(GetViewContact().createGluePointPrimitive2DSequence());
101 if(xGlue
.hasElements())
103 drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval
, xGlue
);
108 if(isPrimitiveGhosted(rDisplayInfo
))
110 const ::basegfx::BColor
aRGBWhite(1.0, 1.0, 1.0);
111 const ::basegfx::BColorModifier
aBColorModifier(aRGBWhite
, 0.5, ::basegfx::BCOLORMODIFYMODE_INTERPOLATE
);
112 const drawinglayer::primitive2d::Primitive2DReference
xReference(new drawinglayer::primitive2d::ModifiedColorPrimitive2D(xRetval
, aBColorModifier
));
114 xRetval
= drawinglayer::primitive2d::Primitive2DSequence(&xReference
, 1);
120 // set back, display ghosted again
121 const_cast< DisplayInfo
& >(rDisplayInfo
).SetGhostedDrawMode();
127 drawinglayer::primitive2d::Primitive2DSequence
ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo
& rDisplayInfo
) const
129 // To get the VOCs for the contained 3D objects created to get the correct
130 // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy
131 // using a local tooling method
132 impInternalSubHierarchyTraveller(*this);
135 return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo
);
137 } // end of namespace contact
138 } // end of namespace sdr
140 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */