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20 #include <svx/sdr/overlay/overlayobjectlist.hxx>
21 #include <svx/sdr/overlay/overlaymanager.hxx>
22 #include <vcl/outdev.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <tools/gen.hxx>
26 // for SOLARIS compiler include of algorithm part of _STL is necessary to
27 // get access to basic algos like ::std::find
30 #include <drawinglayer/processor2d/hittestprocessor2d.hxx>
32 //////////////////////////////////////////////////////////////////////////////
38 OverlayObjectList::~OverlayObjectList()
43 void OverlayObjectList::clear()
45 OverlayObjectVector::iterator
aStart(maVector
.begin());
47 for(; aStart
!= maVector
.end(); ++aStart
)
49 ::sdr::overlay::OverlayObject
* pCandidate
= *aStart
;
51 if(pCandidate
->getOverlayManager())
53 pCandidate
->getOverlayManager()->remove(*pCandidate
);
62 bool OverlayObjectList::isHitLogic(const basegfx::B2DPoint
& rLogicPosition
, double fLogicTolerance
) const
66 OverlayObjectVector::const_iterator
aStart(maVector
.begin());
67 sdr::overlay::OverlayObject
* pFirst
= *aStart
;
68 OSL_ENSURE(pFirst
, "Corrupt OverlayObjectList (!)");
69 OverlayManager
* pManager
= pFirst
->getOverlayManager();
73 if(0.0 == fLogicTolerance
)
75 const Size
aSizeLogic(pManager
->getOutputDevice().PixelToLogic(
76 Size(DEFAULT_VALUE_FOR_HITTEST_PIXEL
, DEFAULT_VALUE_FOR_HITTEST_PIXEL
)));
77 fLogicTolerance
= aSizeLogic
.Width();
80 const drawinglayer::geometry::ViewInformation2D
aViewInformation2D(pManager
->getCurrentViewInformation2D());
81 drawinglayer::processor2d::HitTestProcessor2D
aHitTestProcessor2D(
87 for(; aStart
!= maVector
.end(); ++aStart
)
89 sdr::overlay::OverlayObject
* pCandidate
= *aStart
;
90 OSL_ENSURE(pCandidate
, "Corrupt OverlayObjectList (!)");
92 if(pCandidate
->isHittable())
94 const drawinglayer::primitive2d::Primitive2DSequence
& rSequence
= pCandidate
->getOverlayObjectPrimitive2DSequence();
96 if(rSequence
.hasElements())
98 aHitTestProcessor2D
.process(rSequence
);
100 if(aHitTestProcessor2D
.getHit())
113 bool OverlayObjectList::isHitPixel(const Point
& rDiscretePosition
, sal_uInt32 nDiscreteTolerance
) const
115 if(!maVector
.empty())
117 OverlayObjectVector::const_iterator
aStart(maVector
.begin());
118 sdr::overlay::OverlayObject
* pCandidate
= *aStart
;
119 OverlayManager
* pManager
= pCandidate
->getOverlayManager();
123 const Point
aPosLogic(pManager
->getOutputDevice().PixelToLogic(rDiscretePosition
));
124 const basegfx::B2DPoint
aPosition(aPosLogic
.X(), aPosLogic
.Y());
126 if(nDiscreteTolerance
)
128 const Size
aSizeLogic(pManager
->getOutputDevice().PixelToLogic(Size(nDiscreteTolerance
, nDiscreteTolerance
)));
129 return isHitLogic(aPosition
, (double)aSizeLogic
.Width());
133 return isHitLogic(aPosition
);
141 basegfx::B2DRange
OverlayObjectList::getBaseRange() const
143 basegfx::B2DRange aRetval
;
145 if(!maVector
.empty())
147 OverlayObjectVector::const_iterator
aStart(maVector
.begin());
149 for(; aStart
!= maVector
.end(); ++aStart
)
151 ::sdr::overlay::OverlayObject
* pCandidate
= *aStart
;
152 aRetval
.expand(pCandidate
->getBaseRange());
158 } // end of namespace overlay
159 } // end of namespace sdr
161 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */