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20 #ifndef INCLUDED_CPPCANVAS_SPRITE_HXX
21 #define INCLUDED_CPPCANVAS_SPRITE_HXX
23 #include <com/sun/star/uno/Reference.hxx>
33 namespace com
{ namespace sun
{ namespace star
{ namespace rendering
39 /* Definition of Sprite class */
49 virtual void setAlpha( const double& rAlpha
) = 0;
51 /** Set the sprite position on screen
53 This method differs from the XSprite::move() insofar, as
54 no viewstate/renderstate transformations are applied to
55 the specified position. The given position is interpreted
56 in device coordinates (i.e. screen pixel)
58 virtual void movePixel( const ::basegfx::B2DPoint
& rNewPos
) = 0;
60 /** Set the sprite position on screen
62 This method sets the sprite position in the view
63 coordinate system of the parent canvas
65 virtual void move( const ::basegfx::B2DPoint
& rNewPos
) = 0;
67 virtual void transform( const ::basegfx::B2DHomMatrix
& rMatrix
) = 0;
69 /** Set output clipping
71 This method differs from the XSprite::clip() insofar, as
72 no viewstate/renderstate transformations are applied to
73 the specified clip polygon. The given polygon is
74 interpreted in device coordinates (i.e. screen pixel)
76 virtual void setClipPixel( const ::basegfx::B2DPolyPolygon
& rClipPoly
) = 0;
78 /** Set output clipping
80 This method applies the clip poly-polygon interpreted in
81 the view coordinate system of the parent canvas.
83 virtual void setClip( const ::basegfx::B2DPolyPolygon
& rClipPoly
) = 0;
85 virtual void setClip() = 0;
87 virtual void show() = 0;
88 virtual void hide() = 0;
90 /** Change the sprite priority
93 New sprite priority. The higher the priority, the further
94 towards the viewer the sprite appears. That is, sprites
95 with higher priority appear before ones with lower
98 virtual void setPriority( double fPriority
) = 0;
101 typedef std::shared_ptr
< ::cppcanvas::Sprite
> SpriteSharedPtr
;
104 #endif // INCLUDED_CPPCANVAS_SPRITE_HXX
106 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */