1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
26 #include <basegfx/matrix/b2dhommatrix.hxx>
27 #include <drawinglayer/attribute/fillbitmapattribute.hxx>
30 // FillbitmapPrimitive2D class
32 namespace drawinglayer
36 /** FillBitmapPrimitive2D class
38 This class defines a bitmap filling for a rectangular area. The
39 Range is defined by the Transformation, the fill by the FillBitmapAttribute.
40 There, the fill consists of a Bitmap (not transparent) defining the fill data
41 and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
42 inside the area where the bitmap is positioned. A flag defines then if this
45 Renderers should handle this primitive; it has a geometrically correct
46 decomposition, but on pixel oututs the areas where the tiled pieces are
47 aligned tend to show up (one overlapping or empty pixel)
49 class DRAWINGLAYER_DLLPUBLIC FillBitmapPrimitive2D
: public BufferedDecompositionPrimitive2D
52 /// the geometric definition
53 basegfx::B2DHomMatrix maTransformation
;
55 /// the fill attributes
56 attribute::FillBitmapAttribute maFillBitmap
;
59 /// local decomposition.
60 virtual Primitive2DSequence
create2DDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const;
64 FillBitmapPrimitive2D(
65 const basegfx::B2DHomMatrix
& rTransformation
,
66 const attribute::FillBitmapAttribute
& rFillBitmap
);
69 const basegfx::B2DHomMatrix
& getTransformation() const { return maTransformation
; }
70 const attribute::FillBitmapAttribute
& getFillBitmap() const { return maFillBitmap
; }
73 virtual bool operator==( const BasePrimitive2D
& rPrimitive
) const;
76 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const;
79 DeclPrimitive2DIDBlock()
81 } // end of namespace primitive2d
82 } // end of namespace drawinglayer
85 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
87 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */