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19 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_OBJECTINFOPRIMITIVE2D_HXX
20 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_OBJECTINFOPRIMITIVE2D_HXX
22 #include <drawinglayer/drawinglayerdllapi.h>
23 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
24 #include <rtl/ustring.hxx>
26 namespace drawinglayer
30 /** ObjectInfoPrimitive2D class
32 Info hierarchy helper class to hold contents like Name, Title and
33 Description which are valid for the child content, e.g. created for
34 primitives based on DrawingLayer objects or SVG parts. It decomposes
35 to its content, so all direct renderers may ignore it. May e.g.
36 be used when re-creating graphical content from a sequence of primitives
38 class DRAWINGLAYER_DLLPUBLIC ObjectInfoPrimitive2D
: public GroupPrimitive2D
47 ObjectInfoPrimitive2D(
48 const Primitive2DContainer
& rChildren
,
49 const OUString
& rName
,
50 const OUString
& rTitle
,
51 const OUString
& rDesc
);
54 const OUString
& getName() const { return maName
; }
55 const OUString
& getTitle() const { return maTitle
; }
56 const OUString
& getDesc() const { return maDesc
; }
59 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
62 DeclPrimitive2DIDBlock()
64 } // end of namespace primitive2d
65 } // end of namespace drawinglayer
67 #endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_OBJECTINFOPRIMITIVE2D_HXX
69 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */