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20 #ifndef INCLUDED_SVX_CAMERA3D_HXX
21 #define INCLUDED_SVX_CAMERA3D_HXX
23 #include <basegfx/point/b3dpoint.hxx>
24 #include <sal/types.h>
25 #include <svx/viewpt3d.hxx>
26 #include <svx/svxdllapi.h>
28 /*************************************************************************
32 \************************************************************************/
34 class SAL_WARN_UNUSED SVX_DLLPUBLIC Camera3D
: public Viewport3D
37 basegfx::B3DPoint aResetPos
;
38 basegfx::B3DPoint aResetLookAt
;
39 double fResetFocalLength
;
40 double fResetBankAngle
;
42 basegfx::B3DPoint aPosition
;
43 basegfx::B3DPoint aLookAt
;
47 bool bAutoAdjustProjection
;
50 Camera3D(const basegfx::B3DPoint
& rPos
, const basegfx::B3DPoint
& rLookAt
,
51 double fFocalLen
= 35.0);
54 void SetDefaults(const basegfx::B3DPoint
& rPos
, const basegfx::B3DPoint
& rLookAt
,
57 void SetViewWindow(double fX
, double fY
, double fW
, double fH
);
59 void SetPosition(const basegfx::B3DPoint
& rNewPos
);
60 const basegfx::B3DPoint
& GetPosition() const { return aPosition
; }
61 void SetLookAt(const basegfx::B3DPoint
& rNewLookAt
);
62 void SetPosAndLookAt(const basegfx::B3DPoint
& rNewPos
, const basegfx::B3DPoint
& rNewLookAt
);
65 void SetFocalLength(double fLen
);
66 double GetFocalLength() const { return fFocalLength
; }
68 // Bank angle links/rechts
69 void SetBankAngle(double fAngle
);
71 void SetAutoAdjustProjection(bool bAdjust
)
72 { bAutoAdjustProjection
= bAdjust
; }
75 #endif // INCLUDED_SVX_CAMERA3D_HXX
77 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */