1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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11 * Licensed to the Apache Software Foundation (ASF) under one or more
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14 * ownership. The ASF licenses this file to you under the Apache
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20 #ifndef INCLUDED_SVX_DLGCTL3D_HXX
21 #define INCLUDED_SVX_DLGCTL3D_HXX
23 #include <vcl/ctrl.hxx>
24 #include <vcl/scrbar.hxx>
25 #include <vcl/button.hxx>
26 #include <svl/itemset.hxx>
27 #include <svx/svxdllapi.h>
28 #include <basegfx/vector/b3dvector.hxx>
36 enum class SvxPreviewObjectType
{ SPHERE
, CUBE
};
38 class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DPreviewControl
: public Control
46 SvxPreviewObjectType mnObjectType
;
51 Svx3DPreviewControl(vcl::Window
* pParent
, WinBits nStyle
= 0);
52 virtual ~Svx3DPreviewControl() override
;
53 virtual void dispose() override
;
55 virtual void Paint( vcl::RenderContext
& rRenderContext
, const tools::Rectangle
& rRect
) override
;
56 virtual void MouseButtonDown( const MouseEvent
& rMEvt
) override
;
57 virtual void Resize() override
;
58 virtual Size
GetOptimalSize() const override
;
60 virtual void SetObjectType(SvxPreviewObjectType nType
);
61 SvxPreviewObjectType
GetObjectType() const { return mnObjectType
; }
62 SfxItemSet
Get3DAttributes() const;
63 virtual void Set3DAttributes(const SfxItemSet
& rAttr
);
66 class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DLightControl
: public Svx3DPreviewControl
68 // Callback for interactive changes
69 Link
<Svx3DLightControl
*,void> maChangeCallback
;
70 Link
<Svx3DLightControl
*,void> maSelectionChangeCallback
;
73 sal_uInt32 maSelectedLight
;
75 // extra objects for light control
76 E3dObject
* mpExpansionObject
;
77 E3dObject
* mpLampBottomObject
;
78 E3dObject
* mpLampShaftObject
;
79 std::vector
< E3dObject
* > maLightObjects
;
81 // 3d rotations of object
86 // interaction parameters
87 Point maActionStartPoint
;
88 double mfSaveActionStartHor
;
89 double mfSaveActionStartVer
;
90 double mfSaveActionStartRotZ
;
92 bool mbMouseMoved
: 1;
93 bool mbGeometrySelected
: 1;
96 void ConstructLightObjects();
97 void AdaptToSelectedLight();
98 void TrySelection(Point aPosPixel
);
101 Svx3DLightControl(vcl::Window
* pParent
, WinBits nStyle
);
103 virtual void Paint(vcl::RenderContext
& rRenderContext
, const tools::Rectangle
& rRect
) override
;
104 virtual void MouseButtonDown(const MouseEvent
& rMEvt
) override
;
105 virtual void Tracking( const TrackingEvent
& rTEvt
) override
;
106 virtual void Resize() override
;
108 virtual void SetObjectType(SvxPreviewObjectType nType
) override
;
110 // register user callback
111 void SetChangeCallback(Link
<Svx3DLightControl
*,void> aNew
) { maChangeCallback
= aNew
; }
112 void SetSelectionChangeCallback(Link
<Svx3DLightControl
*,void> aNew
) { maSelectionChangeCallback
= aNew
; }
115 bool IsSelectionValid();
116 bool IsGeometrySelected() { return mbGeometrySelected
; }
118 // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
119 void GetPosition(double& rHor
, double& rVer
);
120 void SetPosition(double fHor
, double fVer
);
122 // get/set rotation of 3D object
123 void SetRotation(double fRotX
, double fRotY
, double fRotZ
);
124 void GetRotation(double& rRotX
, double& rRotY
, double& rRotZ
);
126 void SelectLight(sal_uInt32 nLightNumber
);
127 virtual void Set3DAttributes(const SfxItemSet
& rAttr
) override
;
128 sal_uInt32
GetSelectedLight() { return maSelectedLight
; }
131 bool GetLightOnOff(sal_uInt32 nNum
) const;
132 Color
GetLightColor(sal_uInt32 nNum
) const;
133 basegfx::B3DVector
GetLightDirection(sal_uInt32 nNum
) const;
136 class SAL_WARN_UNUSED SVX_DLLPUBLIC SvxLightCtl3D
: public Control
140 VclPtr
<Svx3DLightControl
> maLightControl
;
141 VclPtr
<ScrollBar
> maHorScroller
;
142 VclPtr
<ScrollBar
> maVerScroller
;
143 VclPtr
<PushButton
> maSwitcher
;
145 // callback for interactive changes
146 Link
<SvxLightCtl3D
*,void> maUserInteractiveChangeCallback
;
147 Link
<SvxLightCtl3D
*,void> maUserSelectionChangeCallback
;
150 SvxLightCtl3D(vcl::Window
* pParent
);
151 virtual ~SvxLightCtl3D() override
;
152 virtual void dispose() override
;
154 // react to size changes
155 virtual void Resize() override
;
158 // check the selection for validity
159 void CheckSelection();
161 // bring further settings to the outside world
162 Svx3DLightControl
& GetSvx3DLightControl() { return *maLightControl
.get(); }
164 // register user callback
165 void SetUserInteractiveChangeCallback(Link
<SvxLightCtl3D
*,void> aNew
) { maUserInteractiveChangeCallback
= aNew
; }
166 void SetUserSelectionChangeCallback(Link
<SvxLightCtl3D
*,void> aNew
) { maUserSelectionChangeCallback
= aNew
; }
168 virtual void KeyInput( const KeyEvent
& rKEvt
) override
;
169 virtual void GetFocus() override
;
170 virtual void LoseFocus() override
;
172 virtual Size
GetOptimalSize() const override
;
176 DECL_LINK( InternalInteractiveChange
, Svx3DLightControl
*, void);
177 DECL_LINK( InternalSelectionChange
, Svx3DLightControl
*, void);
178 DECL_LINK( ScrollBarMove
, ScrollBar
*, void);
179 DECL_LINK( ButtonPress
, Button
*, void);
181 // initialize local parameters
184 void move( double fDeltaHor
, double fDeltaVer
);
187 #endif // _SCH_DLGCTL3D_HXX
189 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */