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20 #ifndef INCLUDED_SVX_E3DSCENEUPDATER_HXX
21 #define INCLUDED_SVX_E3DSCENEUPDATER_HXX
23 #include <svx/svxdllapi.h>
28 namespace drawinglayer
{ namespace geometry
{
29 class ViewInformation3D
;
32 /** Helper for 3d object changes affecting 2d geometry
34 This class is a helper to encapsulate 3D object changes which shall
35 change the scene's 2D geometry. E.g. when moving one 3D object in a
36 scene, the visualisation would not change since the scene's 2D
37 attributes are defined by its 2D object transformation and the
38 changed content would be projected to the same 2D bounds as
39 before. To reflect the fact that the 2D positions may 'change' for
40 the user's imagination, it is necessary to calculate a new 2D
41 object transformation of the scene (the SnapRect) using the old 3D
42 transformation stack and the possibly modified 3D content and to
43 use it. This is only desirable if changes to the scene's content
44 are intended to change the scene's 2D geometry attributes
46 class SVX_DLLPUBLIC E3DModifySceneSnapRectUpdater
48 // the scene which may be changed. This gets set to the outmost scene
49 // of the to-be-changed 3D object when the scene has a 3d transformation
50 // stack at construction time. In all other cases it's set to zero and
51 // no action needs to be taken
54 // the 3d transformation stack at the time of construction, valid when
55 // mpScene is not zero
56 drawinglayer::geometry::ViewInformation3D
* mpViewInformation3D
;
59 // the constructor evaluates and sets the members at construction time
60 E3DModifySceneSnapRectUpdater(const SdrObject
* pObject
);
62 // the destructor will take action if mpScene is not zero and modify the
63 // 2D geomeztry of the target scene
64 ~E3DModifySceneSnapRectUpdater();
67 #endif // INCLUDED_SVX_E3DSCENEUPDATER_HXX
69 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */