Version 5.4.3.2, tag libreoffice-5.4.3.2
[LibreOffice.git] / include / svx / svdglue.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
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14 * ownership. The ASF licenses this file to you under the Apache
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20 #ifndef INCLUDED_SVX_SVDGLUE_HXX
21 #define INCLUDED_SVX_SVDGLUE_HXX
23 #include <tools/gen.hxx>
24 #include <svx/svxdllapi.h>
25 #include <vector>
26 #include <o3tl/typed_flags_set.hxx>
28 namespace vcl { class Window; }
29 class OutputDevice;
30 class SvStream;
31 class SdrObject;
34 enum class SdrEscapeDirection
36 SMART = 0x0000,
37 LEFT = 0x0001,
38 RIGHT = 0x0002,
39 TOP = 0x0004,
40 BOTTOM = 0x0008,
41 HORZ = LEFT | RIGHT,
42 VERT = TOP | BOTTOM,
43 ALL = 0x00ff,
45 namespace o3tl
47 template<> struct typed_flags<SdrEscapeDirection> : is_typed_flags<SdrEscapeDirection, 0x00ff> {};
50 enum class SdrAlign
52 NONE = 0x0000,
53 HORZ_CENTER = 0x0000,
54 HORZ_LEFT = 0x0001,
55 HORZ_RIGHT = 0x0002,
56 HORZ_DONTCARE = 0x0010,
57 VERT_CENTER = 0x0000,
58 VERT_TOP = 0x0100,
59 VERT_BOTTOM = 0x0200,
60 VERT_DONTCARE = 0x1000,
62 namespace o3tl
64 template<> struct typed_flags<SdrAlign> : is_typed_flags<SdrAlign, 0x1313> {};
67 class SVX_DLLPUBLIC SdrGluePoint {
68 // Reference Point is SdrObject::GetSnapRect().Center()
69 // bNoPercent=false: position is -5000..5000 (1/100)% or 0..10000 (depending on align)
70 // bNoPercent=true : position is in log unit, relative to the reference point
71 Point aPos;
72 SdrEscapeDirection nEscDir;
73 sal_uInt16 nId;
74 SdrAlign nAlign;
75 bool bNoPercent:1;
76 bool bReallyAbsolute:1; // temp for transformations on the reference object
77 bool bUserDefined:1; // #i38892#
78 public:
79 SdrGluePoint(): nEscDir(SdrEscapeDirection::SMART),nId(0),nAlign(SdrAlign::NONE),bNoPercent(false),bReallyAbsolute(false),bUserDefined(true) {}
80 SdrGluePoint(const Point& rNewPos): aPos(rNewPos),nEscDir(SdrEscapeDirection::SMART),nId(0),nAlign(SdrAlign::NONE),bNoPercent(false),bReallyAbsolute(false),bUserDefined(true) {}
81 const Point& GetPos() const { return aPos; }
82 void SetPos(const Point& rNewPos) { aPos=rNewPos; }
83 SdrEscapeDirection GetEscDir() const { return nEscDir; }
84 void SetEscDir(SdrEscapeDirection nNewEsc) { nEscDir=nNewEsc; }
85 sal_uInt16 GetId() const { return nId; }
86 void SetId(sal_uInt16 nNewId) { nId=nNewId; }
87 bool IsPercent() const { return !bNoPercent; }
88 void SetPercent(bool bOn) { bNoPercent = !bOn; }
89 // temp for transformations on the reference object
90 void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
92 // #i38892#
93 bool IsUserDefined() const { return bUserDefined; }
94 void SetUserDefined(bool bNew) { bUserDefined = bNew; }
96 SdrAlign GetAlign() const { return nAlign; }
97 void SetAlign(SdrAlign nAlg) { nAlign=nAlg; }
98 SdrAlign GetHorzAlign() const { return nAlign & static_cast<SdrAlign>(0x00FF); }
99 void SetHorzAlign(SdrAlign nAlg) { assert((nAlg & static_cast<SdrAlign>(0xff)) == SdrAlign::NONE); nAlign = SdrAlign(nAlign & static_cast<SdrAlign>(0xFF00)) | (nAlg & static_cast<SdrAlign>(0x00FF)); }
100 SdrAlign GetVertAlign() const { return nAlign & static_cast<SdrAlign>(0xFF00); }
101 void SetVertAlign(SdrAlign nAlg) { assert((nAlg & static_cast<SdrAlign>(0xff00)) == SdrAlign::NONE); nAlign = SdrAlign(nAlign & static_cast<SdrAlign>(0x00FF)) | (nAlg & static_cast<SdrAlign>(0xFF00)); }
102 bool IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
103 void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const;
104 Point GetAbsolutePos(const SdrObject& rObj) const;
105 void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj);
106 long GetAlignAngle() const;
107 void SetAlignAngle(long nAngle);
108 static long EscDirToAngle(SdrEscapeDirection nEsc);
109 static SdrEscapeDirection EscAngleToDir(long nAngle);
110 void Rotate(const Point& rRef, long nAngle, double sn, double cs, const SdrObject* pObj);
111 void Mirror(const Point& rRef1, const Point& rRef2, long nAngle, const SdrObject* pObj);
112 void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj);
115 #define SDRGLUEPOINT_NOTFOUND 0xFFFF
117 class SVX_DLLPUBLIC SdrGluePointList {
118 std::vector<SdrGluePoint*> aList;
119 protected:
120 SdrGluePoint* GetObject(sal_uInt16 i) const { return aList[i]; }
121 public:
122 SdrGluePointList(): aList() {}
123 SdrGluePointList(const SdrGluePointList& rSrcList): aList() { *this=rSrcList; }
124 ~SdrGluePointList() { Clear(); }
125 void Clear();
126 SdrGluePointList& operator=(const SdrGluePointList& rSrcList);
127 sal_uInt16 GetCount() const { return sal_uInt16(aList.size()); }
128 // At insert, the object (GluePoint) automatically gets an ID assigned.
129 // Return value is the index of the new GluePoint in the list.
130 sal_uInt16 Insert(const SdrGluePoint& rGP);
131 void Delete(sal_uInt16 nPos)
133 SdrGluePoint* p = aList[nPos];
134 aList.erase(aList.begin()+nPos);
135 delete p;
137 SdrGluePoint& operator[](sal_uInt16 nPos) { return *GetObject(nPos); }
138 const SdrGluePoint& operator[](sal_uInt16 nPos) const { return *GetObject(nPos); }
139 sal_uInt16 FindGluePoint(sal_uInt16 nId) const;
140 sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
141 void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const;
142 // temp for transformations on the reference object
143 void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
144 void Rotate(const Point& rRef, long nAngle, double sn, double cs, const SdrObject* pObj);
145 void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj);
146 void Mirror(const Point& rRef1, const Point& rRef2, long nAngle, const SdrObject* pObj);
147 void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj);
151 #endif // INCLUDED_SVX_SVDGLUE_HXX
153 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */