Version 5.4.3.2, tag libreoffice-5.4.3.2
[LibreOffice.git] / include / svx / view3d.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_SVX_VIEW3D_HXX
21 #define INCLUDED_SVX_VIEW3D_HXX
23 #include <svx/svdview.hxx>
24 #include <svx/def3d.hxx>
25 #include <svx/deflt3d.hxx>
26 #include <basegfx/point/b2dpoint.hxx>
27 #include <svx/svxdllapi.h>
30 * Forward declarations
33 class E3dObject;
34 class E3dScene;
35 class Impl3DMirrorConstructOverlay;
37 /**
38 * Derived class of SdrView to edit 3D objects.
41 class SVX_DLLPUBLIC E3dView : public SdrView
43 protected:
44 E3dDefaultAttributes a3DDefaultAttr;
45 MouseEvent aMouseEvent; // The parameters of the last Events (Mouse, Keyboard)
46 Color aDefaultLightColor; // The parameters for the last colors
47 Color aDefaultAmbientColor;
49 double fDefaultScaleX; // Scaling
50 double fDefaultScaleY;
51 double fDefaultScaleZ;
52 double fDefaultRotateX; // and Rotation
53 double fDefaultRotateY;
54 double fDefaultRotateZ;
55 double fDefaultExtrusionDeepth; // Extrusion depth
56 double fDefaultLightIntensity; // Intensity of the two (necessary) light sources.
57 double fDefaultAmbientIntensity;
58 long nHDefaultSegments; // Amount of HSegments required by the Lathe object
59 long nVDefaultSegments; // Amount of VSegments required by the Lathe object
61 E3dDragConstraint eDragConstraint;
63 // Migrate selections
64 Impl3DMirrorConstructOverlay* mpMirrorOverlay;
66 void InitView();
68 void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat);
69 void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat);
70 void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj);
71 void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj);
73 void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ);
74 void ImpIsConvertTo3DPossible(SdrObject* pObj, bool& rAny3D, bool& rGroupSelected) const;
75 void BreakSingle3DObj(E3dObject* pObj);
77 public:
78 E3dView(SdrModel* pModel, OutputDevice* pOut);
79 virtual ~E3dView() override;
81 // Output all marked Objects on the given OutputDevice.
82 virtual void DrawMarkedObj(OutputDevice& rOut) const override;
84 // Access to the default attributes.
85 E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; }
86 virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override;
87 virtual void CheckPossibilities() override;
89 // Get/Set Event
90 void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; }
91 const MouseEvent& GetMouseEvent() { return aMouseEvent; }
93 // Override getting the model, as we need to supply a Scene together with individual 3D Objects.
94 virtual SdrModel* GetMarkedObjModel() const override;
96 // On Paste: We need to insert the objects of the Scene, but not the Scene itself
97 using SdrView::Paste;
98 virtual bool Paste(
99 const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions) override;
101 // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
102 bool ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset);
104 bool IsConvertTo3DObjPossible() const;
105 void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0));
107 // Means to create all Extrudes in a certain depth order.
108 static void DoDepthArrange(E3dScene* pScene, double fDepth);
109 void ConvertMarkedToPolyObj();
110 E3dScene* SetCurrent3DObj(E3dObject* p3DObj);
111 void Start3DCreation();
113 // Migration of overlay
114 bool Is3DRotationCreationActive() const { return (nullptr != mpMirrorOverlay); }
116 virtual void MovAction(const Point& rPnt) override;
117 void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false);
118 void ResetCreationActive();
120 double GetDefaultCamPosZ();
122 double GetDefaultCamFocal();
124 bool IsBreak3DObjPossible() const;
125 void Break3DObj();
127 SfxItemSet Get3DAttributes() const;
128 void Set3DAttributes(const SfxItemSet& rAttr);
131 #endif // INCLUDED_SVX_VIEW3D_HXX
133 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */