2 // wxWindows specific variables used by this and other wxWindows related
3 // base projects. You must always set WXWINDOWS_ROOT to the full path of
4 // the installation of wxWindows.
6 // If you have a project that inherits from this project, you can do one
7 // of two things to get the following variable settings:
8 // 1) You can set them as environment variables before you begin building.
9 // 2) You can have your project also inherit from one of the base projects
10 // to automatically set them. Use 'wxmake' for use with the 'make'
11 // project type. Or use 'wxmsvs' for use with Visual Studio related
12 // project types (e.g., vc71, vc8, vc9, vc10, etc.). You may need to
13 // edit wxmsvs.mpb to correspond to the values of your version of
16 // WX_PORT - e.g., gtk2, msw
17 // WX_PORT_MACRO - e.g., __WXGTK__
18 // WX_VERSION - e.g., -2.9, 29
19 // WX_UNICODE - e.g., u
20 // WX_BUILD_CONFIG - e.g., gtk2-unicode
23 includes += $(WXWINDOWS_ROOT)/include/wx$(WX_VERSION) \
24 $(WXWINDOWS_ROOT)/lib/wx/include/$(WX_BUILD_CONFIG)$(WX_VERSION)
25 macros += WXUSINGDLL $(WX_PORT_MACRO)
26 libpaths += $(WXWINDOWS_ROOT)/lib
28 specific(prop:windows) {
29 Debug::lit_libs += wxbase$(WX_VERSION)$(WX_UNICODE)d
30 Release::lit_libs += wxbase$(WX_VERSION)$(WX_UNICODE)
32 lit_libs += wx_base$(WX_UNICODE)$(WX_VERSION)