Merge pull request #3 from Athemis/master
[MineClone.git] / mods / flowers / mapgen.lua
blob569e1f4fc32d7a08d858fe6de9f8e12776dcfa00
1 minetest.register_alias("mapgen_dandelion", "flowers:dandelion_yellow")
2 minetest.register_alias("mapgen_rose", "flowers:rose")
4 minetest.register_alias("mapgen_oxeye_daisy", "flowers:oxeye_daisy")
6 minetest.register_alias("mapgen_tulip_orange", "flowers:tulip_orange")
7 minetest.register_alias("mapgen_tulip_pink", "flowers:tulip_pink")
8 minetest.register_alias("mapgen_tulip_red", "flowers:tulip_red")
9 minetest.register_alias("mapgen_tulip_white", "flowers:tulip_white")
11 minetest.register_alias("mapgen_allium", "flowers:allium")
13 minetest.register_alias("mapgen_paeonia", "flowers:paeonia")
15 minetest.register_alias("mapgen_houstonia", "flowers:houstonia")
17 minetest.register_alias("mapgen_blue_orchid", "flowers:blue_orchid")
19 minetest.register_on_generated(function(minp, maxp, seed)
20 if maxp.y >= 3 and minp.y <= 0 then
21 -- Generate flowers
22 local perlin1 = minetest.get_perlin(436, 3, 0.6, 100)
23 -- Assume X and Z lengths are equal
24 local divlen = 16
25 local divs = (maxp.x-minp.x)/divlen+1;
26 for divx=0,divs-1 do
27 for divz=0,divs-1 do
28 local x0 = minp.x + math.floor((divx+0)*divlen)
29 local z0 = minp.z + math.floor((divz+0)*divlen)
30 local x1 = minp.x + math.floor((divx+1)*divlen)
31 local z1 = minp.z + math.floor((divz+1)*divlen)
32 -- Determine flowers amount from perlin noise
33 local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 9)
34 -- Find random positions for flowers based on this random
35 local pr = PseudoRandom(seed+456)
36 for i=0,grass_amount do
37 local x = pr:next(x0, x1)
38 local z = pr:next(z0, z1)
39 -- Find ground level (0...15)
40 local ground_y = nil
41 for y=30,0,-1 do
42 if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
43 ground_y = y
44 break
45 end
46 end
48 if ground_y then
49 local p = {x=x,y=ground_y+1,z=z}
50 local nn = minetest.get_node(p).name
51 -- Check if the node can be replaced
52 if minetest.registered_nodes[nn] and
53 minetest.registered_nodes[nn].buildable_to then
54 nn = minetest.get_node({x=x,y=ground_y,z=z}).name
55 if nn == "default:dirt_with_grass" then
56 --local flower_choice = pr:next(1, 11)
57 local flower_choice = math.random(0, 11)
58 local flower = "default:grass"
59 if flower_choice == 1 then
60 flower = "flowers:dandelion_yellow"
61 minetest.set_node(p, {name=flower})
62 elseif flower_choice == 2 then
63 flower = "flowers:rose"
64 minetest.set_node(p, {name=flower})
65 elseif flower_choice == 3 then
66 flower = "flowers:oxeye_daisy"
67 minetest.set_node(p, {name=flower})
68 elseif flower_choice == 4 then
69 flower = "flowers:tulip_orange"
70 minetest.set_node(p, {name=flower})
71 elseif flower_choice == 5 then
72 flower = "flowers:tulip_pink"
73 minetest.set_node(p, {name=flower})
74 elseif flower_choice == 6 then
75 flower = "flowers:tulip_red"
76 minetest.set_node(p, {name=flower})
77 elseif flower_choice == 7 then
78 flower = "flowers:tulip_white"
79 minetest.set_node(p, {name=flower})
80 elseif flower_choice == 8 then
81 flower = "flowers:allium"
82 minetest.set_node(p, {name=flower})
83 elseif flower_choice == 9 then
84 flower = "flowers:paeonia"
85 minetest.set_node(p, {name=flower})
86 elseif flower_choice == 10 then
87 flower = "flowers:houstonia"
88 minetest.set_node(p, {name=flower})
89 elseif flower_choice == 11 then
90 flower = "flowers:blue_orchid"
91 minetest.set_node(p, {name=flower})
92 elseif flower_choice == 12 then
93 flower = "flowers:fern"
94 minetest.set_node(p, {name=flower})
95 else
96 flower = "default:grass"
97 minetest.set_node(p, {name=flower})
98 end
108 end)