1 mobs
:register_mob("mobs:zombie", {
4 --collisionbox = {-0.4, -1.0, -0.4, 0.4, 0.8, 0.4},
5 collisionbox
= {-0.4, -1.3, -0.4, 0.4, 1, 0.4},
7 mesh
= "creatures_zombie.x",
8 textures
= {"mobs_zombie.png"},
9 --visual_size = {x = 1.1, y = 1.1},
10 makes_footstep_sound
= true,
13 randomsound
= "zombie_random",
18 {name
= "mobs:rotten_flesh",
22 {name
= "default:sword_steel",
26 {name
= "default:shovel_gold",
30 {name
= "default:steel_ingot",
34 {name
= "farming:carrot_item",
38 {name
= "farming:potato_item",
47 attack_type
= "dogfight",