3 --made for MC like Survival game
4 --License for code WTFPL and otherwise stated in readmes
7 --################### VILLAGER
9 -- Summary: Villagers are complex NPCs, their main feature allows players to trade with them.
12 -- TODO: 4s Regeneration I after trade unlock
14 -- TODO: Baby villagers
15 -- TODO: Spawning in villages
17 -- TODO: Walk around village, but do not leave it intentionally
18 -- TODO: Run into house on rain or danger, open doors
19 -- TODO: Internal inventory, pick up items, trade with other villagers
23 local MP
= minetest
.get_modpath(minetest
.get_current_modname())
24 local S
, NS
= dofile(MP
.."/intllib.lua")
26 -- playername-indexed table containing the previously used tradenum
27 local player_tradenum
= {}
28 -- playername-indexed table containing the objectref of trader, if trading formspec is open
29 local player_trading_with
= {}
31 local DEFAULT_WALK_CHANCE
= 33 -- chance to walk in percent, if no player nearby
32 local PLAYER_SCAN_INTERVAL
= 5 -- every X seconds, villager looks for players nearby
33 local PLAYER_SCAN_RADIUS
= 4 -- scan radius for looking for nearby players
35 --[=======[ TRADING ]=======]
37 -- LIST OF VILLAGER PROFESSIONS AND TRADES
39 -- TECHNICAL RESTRICTIONS (FIXME):
40 -- * You can't use a clock as requested item
41 -- * You can't use a compass as requested item if its stack size > 1
42 -- * You can't use a compass in the second requested slot
43 -- This is a problem in the mcl_compass and mcl_clock mods,
44 -- these items should be implemented as single items, then everything
45 -- will be much easier.
47 local COMPASS
= "mcl_compass:compass"
48 if minetest
.registered_aliases
[COMPASS
] then
49 COMPASS
= minetest
.registered_aliases
[COMPASS
]
52 local E1
= { "mcl_core:emerald", 1, 1 } -- one emerald
54 -- Special trades for v6 only
55 local TRADE_V6_RED_SANDSTONE
, TRADE_V6_DARK_OAK_SAPLING
, TRADE_V6_ACACIA_SAPLING
, TRADE_V6_BIRCH_SAPLING
56 if minetest
.get_mapgen_setting("mg_name") == "v6" then
57 TRADE_V6_RED_SANDSTONE
= { E1
, { "mcl_core:redsandstone", 12, 16 } }
58 TRADE_V6_DARK_OAK_SAPLING
= { { "mcl_core:emerald", 6, 9 }, { "mcl_core:darksapling", 1, 1 } }
59 TRADE_V6_ACACIA_SAPLING
= { { "mcl_core:emerald", 14, 17 }, { "mcl_core:acaciasapling", 1, 1 } }
60 TRADE_V6_BIRCH_SAPLING
= { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } }
66 texture
= "mobs_mc_villager_farmer.png",
69 { { "mcl_farming:wheat_item", 18, 22, }, E1
},
70 { { "mcl_farming:potato_item", 15, 19, }, E1
},
71 { { "mcl_farming:carrot_item", 15, 19, }, E1
},
72 { E1
, { "mcl_farming:bread", 2, 4 } },
76 { { "mcl_farming:pumpkin_face", 8, 13 }, E1
},
77 { E1
, { "mcl_farming:pumpkin_pie", 2, 3} },
81 { { "mcl_farming:melon", 7, 12 }, E1
},
82 { E1
, { "mcl_core:apple", 5, 7 }, },
86 { E1
, { "mcl_farming:cookie", 6, 10 } },
87 { E1
, { "mcl_cake:cake", 1, 1 } },
88 TRADE_V6_BIRCH_SAPLING
,
89 TRADE_V6_DARK_OAK_SAPLING
,
90 TRADE_V6_ACACIA_SAPLING
,
96 texture
= "mobs_mc_villager_farmer.png",
99 { { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
100 { { "mcl_mobitems:string", 15, 20 }, E1
},
101 { { "mcl_core:coal_lump", 16, 24 }, E1
},
103 -- TODO: enchanted fishing rod
108 texture
= "mobs_mc_villager_farmer.png",
111 { { "mcl_mobitems:string", 15, 20 }, E1
},
112 { E1
, { "mcl_bows:arrow", 8, 12 } },
116 { { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
117 { { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
123 texture
= "mobs_mc_villager_farmer.png",
126 { { "mcl_wool:white", 16, 22 }, E1
},
127 { { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
131 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
132 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
133 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
134 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
135 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
136 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:orange", 1, 1 } },
137 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
138 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
139 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
140 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
141 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
142 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
143 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
144 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
145 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
146 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
152 texture
= "mobs_mc_villager_librarian.png",
155 { { "mcl_core:paper", 24, 36 }, E1
},
156 -- TODO: enchanted book
157 { { "mcl_books:book", 8, 10 }, E1
},
158 { { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
159 { { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
163 { { "mcl_books:written_book", 2, 2 }, E1
},
164 { { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
165 { E1
, { "mcl_core:glass", 3, 5 } },
169 { E1
, { "mcl_core:glass", 3, 5 } },
172 -- TODO: 2 enchanted book tiers
175 { { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
180 name
= "Cartographer",
181 texture
= "mobs_mc_villager_librarian.png",
184 { { "mcl_core:paper", 24, 36 }, E1
},
188 -- subject to special checks
189 { { "mcl_compass:compass", 1, 1 }, E1
},
193 -- TODO: replace with empty map
194 { { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
197 -- TODO: special maps
202 texture
= "mobs_mc_villager_smith.png",
205 { { "mcl_core:coal_lump", 16, 24 }, E1
},
206 { { "mcl_core:emerald", 4, 6 }, { "3d_armor:helmet_iron", 1, 1 } },
210 { { "mcl_core:iron_ingot", 7, 9 }, E1
},
211 { { "mcl_core:emerald", 10, 14 }, { "3d_armor:chestplate_iron", 1, 1 } },
215 { { "mcl_core:diamond", 3, 4 }, E1
},
217 { { "mcl_core:emerald", 16, 19 }, { "3d_armor:chestplate_diamond", 1, 1 } },
221 { { "mcl_core:emerald", 5, 7 }, { "3d_armor:boots_chain", 1, 1 } },
222 { { "mcl_core:emerald", 9, 11 }, { "3d_armor:leggings_chain", 1, 1 } },
223 { { "mcl_core:emerald", 5, 7 }, { "3d_armor:helmet_chain", 1, 1 } },
224 { { "mcl_core:emerald", 11, 15 }, { "3d_armor:chestplate_chain", 1, 1 } },
229 name
= "Leatherworker",
230 texture
= "mobs_mc_villager_butcher.png",
233 { { "mcl_mobitems:leather", 9, 12 }, E1
},
234 { { "mcl_core:emerald", 2, 4 }, { "3d_armor:leggings_leather", 2, 4 } },
239 { { "mcl_core:emerald", 7, 12 }, { "3d_armor:chestplate_leather", 1, 1 } },
243 { { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
249 texture
= "mobs_mc_villager_butcher.png",
252 { { "mcl_mobitems:beef", 14, 18 }, E1
},
253 { { "mcl_mobitems:chicken", 14, 18 }, E1
},
257 { { "mcl_core:coal_lump", 16, 24 }, E1
},
258 { E1
, { "mcl_mobitems:cooked_beef", 5, 7 } },
259 { E1
, { "mcl_mobitems:cooked_chicken", 6, 8 } },
264 name
= "Weapon Smith",
265 texture
= "mobs_mc_villager_smith.png",
268 { { "mcl_core:coal_lump", 16, 24 }, E1
},
269 { { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
273 { { "mcl_core:iron_ingot", 7, 9 }, E1
},
275 { { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
279 { { "mcl_core:diamond", 3, 4 }, E1
},
281 { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
283 { { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
289 texture
= "mobs_mc_villager_smith.png",
292 { { "mcl_core:coal_lump", 16, 24 }, E1
},
294 { { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
298 { { "mcl_core:iron_ingot", 7, 9 }, E1
},
300 { { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
304 { { "mcl_core:diamond", 3, 4 }, E1
},
306 { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
312 texture
= "mobs_mc_villager_priest.png",
315 { { "mcl_mobitems:rotten_flesh", 36, 40 }, E1
},
316 { { "mcl_core:gold_ingot", 8, 10 }, E1
},
320 { E1
, { "mesecons:redstone", 1, 4 } },
321 { E1
, { "mcl_dye:blue", 1, 2 } },
325 TRADE_V6_RED_SANDSTONE
,
326 { E1
, { "mcl_nether:glowstone", 1, 3 } },
327 { { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
330 -- TODO: Bottle 'o enchanting
335 texture
= "mobs_mc_villager.png",
336 -- No trades for nitwit
341 local profession_names
= {}
342 for id
, _
in pairs(professions
) do
343 table.insert(profession_names
, id
)
346 local stand_still
= function(self
)
351 local update_max_tradenum
= function(self
)
352 if not self
._trades
then
355 local trades
= minetest
.deserialize(self
._trades
)
357 local trade
= trades
[t
]
358 if trade
.tier
> self
._max_trade_tier
then
359 self
._max_tradenum
= t
- 1
363 self
._max_tradenum
= #trades
366 local init_trader_vars
= function(self
)
367 if not self
._profession
then
368 -- Select random profession from all professions with matching clothing
369 local texture
= self
.base_texture
[1]
371 for prof_id
, prof
in pairs(professions
) do
372 if texture
== prof
.texture
then
373 table.insert(matches
, prof_id
)
376 local p
= math
.random(1, #matches
)
377 self
._profession
= matches
[p
]
379 if not self
._max_trade_tier
then
380 self
._max_trade_tier
= 1
382 if not self
._locked_trades
then
383 self
._locked_trades
= 0
385 if not self
._trading_players
then
386 self
._trading_players
= {}
390 local init_trades
= function(self
, inv
)
391 local profession
= professions
[self
._profession
]
392 local trade_tiers
= profession
.trades
393 if trade_tiers
== nil then
399 local max_tier
= #trade_tiers
401 for tiernum
=1, max_tier
do
402 local tier
= trade_tiers
[tiernum
]
403 for tradenum
=1, #tier
do
404 local trade
= tier
[tradenum
]
405 local wanted1_item
= trade
[1][1]
406 local wanted1_count
= math
.random(trade
[1][2], trade
[1][3])
407 local offered_item
= trade
[2][1]
408 local offered_count
= math
.random(trade
[2][2], trade
[2][3])
410 local wanted
= { wanted1_item
.. " " ..wanted1_count
}
412 local wanted2_item
= trade
[1][4]
413 local wanted2_count
= math
.random(trade
[1][5], trade
[1][6])
414 table.insert(wanted
, wanted2_item
.. " " ..wanted2_count
)
417 table.insert(trades
, {
419 offered
= offered_item
.. " " .. offered_count
,
420 tier
= tiernum
, -- tier of this trade
421 traded_once
= false, -- true if trade was traded at least once
422 trade_counter
= 0, -- how often the this trade was mate after the last time it got unlocked
423 locked
= false, -- if this trade is locked. Locked trades can't be used
427 self
._trades
= minetest
.serialize(trades
)
430 local set_trade
= function(trader
, player
, inv
, concrete_tradenum
)
431 local trades
= minetest
.deserialize(trader
._trades
)
434 trades
= minetest
.deserialize(trader
._trades
)
436 minetest
.log("error", "[mobs_mc] Failed to select villager trade!")
440 local name
= player
:get_player_name()
442 -- Stop tradenum from advancing into locked tiers or out-of-range areas
443 if concrete_tradenum
> trader
._max_tradenum
then
444 concrete_tradenum
= trader
._max_tradenum
445 elseif concrete_tradenum
< 1 then
446 concrete_tradenum
= 1
448 player_tradenum
[name
] = concrete_tradenum
449 local trade
= trades
[concrete_tradenum
]
450 inv
:set_stack("wanted", 1, ItemStack(trade
.wanted
[1]))
451 inv
:set_stack("offered", 1, ItemStack(trade
.offered
))
452 if trade
.wanted
[2] then
453 local wanted2
= ItemStack(trade
.wanted
[2])
454 inv
:set_stack("wanted", 2, wanted2
)
456 inv
:set_stack("wanted", 2, "")
461 local function show_trade_formspec(playername
, trader
, tradenum
)
462 if not trader
._trades
then
468 local trades
= minetest
.deserialize(trader
._trades
)
469 local trade
= trades
[tradenum
]
470 local profession
= professions
[trader
._profession
].name
471 local disabled_img
= ""
473 disabled_img
= "image[4.3,2.52;1,1;mobs_mc_trading_formspec_disabled.png]"..
474 "image[4.3,1.1;1,1;mobs_mc_trading_formspec_disabled.png]"
476 local tradeinv_name
= "mobs_mc:trade_"..playername
477 local tradeinv
= minetest
.formspec_escape("detached:"..tradeinv_name
)
479 local b_prev
, b_next
= "", ""
482 b_prev
= "button[1,1;0.5,1;prev_trade;<]"
484 if tradenum
< trader
._max_tradenum
then
485 b_next
= "button[7.26,1;0.5,1;next_trade;>]"
491 .."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
493 ..mcl_vars
.inventory_header
494 .."label[4,0;"..minetest
.formspec_escape(profession
).."]"
495 .."list[current_player;main;0,4.5;9,3;9]"
496 .."list[current_player;main;0,7.74;9,1;]"
498 .."list["..tradeinv
..";wanted;2,1;2,1;]"
499 .."list["..tradeinv
..";offered;5.76,1;1,1;]"
500 .."list["..tradeinv
..";input;2,2.5;2,1;]"
501 .."list["..tradeinv
..";output;5.76,2.55;1,1;]"
502 .."listring["..tradeinv
..";output]"
503 .."listring[current_player;main]"
504 .."listring["..tradeinv
..";input]"
505 .."listring[current_player;main]"
506 minetest
.sound_play("mobs_mc_villager_trade", {to_player
= playername
})
507 minetest
.show_formspec(playername
, tradeinv_name
, formspec
)
510 local update_offer
= function(inv
, player
, sound
)
511 local name
= player
:get_player_name()
512 local trader
= player_trading_with
[name
]
513 local tradenum
= player_tradenum
[name
]
514 if not trader
or not tradenum
then
517 local trades
= minetest
.deserialize(trader
._trades
)
521 local trade
= trades
[tradenum
]
525 local wanted1
, wanted2
= inv
:get_stack("wanted", 1), inv
:get_stack("wanted", 2)
526 local input1
, input2
= inv
:get_stack("input", 1), inv
:get_stack("input", 2)
528 -- BEGIN OF SPECIAL HANDLING OF COMPASS
529 -- These 2 functions are a complicated check to check if the input contains a
530 -- special item which we cannot check directly against their name, like
532 -- TODO: Remove these check functions when compass and clock are implemented
534 local check_special
= function(special_item
, group
, wanted1
, wanted2
, input1
, input2
)
535 if minetest
.registered_aliases
[special_item
] then
536 special_item
= minetest
.registered_aliases
[special_item
]
538 if wanted1
:get_name() == special_item
then
539 local check_input
= function(input
, wanted
, group
)
540 return minetest
.get_item_group(input
:get_name(), group
) ~= 0 and input
:get_count() >= wanted
:get_count()
542 if check_input(input1
, wanted1
, group
) then
544 elseif check_input(input2
, wanted1
, group
) then
552 -- Apply above function to all items which we consider special.
553 -- This function succeeds if ANY item check succeeds.
554 local check_specials
= function(wanted1
, wanted2
, input1
, input2
)
555 return check_special(COMPASS
, "compass", wanted1
, wanted2
, input1
, input2
)
557 -- END OF SPECIAL HANDLING OF COMPASS
560 ((inv
:contains_item("input", wanted1
) and
561 (wanted2
:is_empty() or inv
:contains_item("input", wanted2
))) or
562 -- BEGIN OF SPECIAL HANDLING OF COMPASS
563 check_specials(wanted1
, wanted2
, input1
, input2
)) and
564 -- END OF SPECIAL HANDLING OF COMPASS
565 (trade
.locked
== false)) then
566 inv
:set_stack("output", 1, inv
:get_stack("offered", 1))
568 minetest
.sound_play("mobs_mc_villager_accept", {to_player
= name
})
572 inv
:set_stack("output", 1, ItemStack(""))
574 minetest
.sound_play("mobs_mc_villager_deny", {to_player
= name
})
580 -- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
581 local function return_item(itemstack
, dropper
, pos
, inv_p
)
582 if dropper
:is_player() then
583 -- Return to main inventory
584 if inv_p
:room_for_item("main", itemstack
) then
585 inv_p
:add_item("main", itemstack
)
587 -- Drop item on the ground
588 local v
= dropper
:get_look_dir()
589 local p
= {x
=pos
.x
, y
=pos
.y
+1.2, z
=pos
.z
}
590 p
.x
= p
.x
+(math
.random(1,3)*0.2)
591 p
.z
= p
.z
+(math
.random(1,3)*0.2)
592 local obj
= minetest
.add_item(p
, itemstack
)
598 obj
:get_luaentity()._insta_collect
= false
602 -- Fallback for unexpected cases
603 minetest
.add_item(pos
, itemstack
)
608 local return_fields
= function(player
)
609 local name
= player
:get_player_name()
610 local inv_t
= minetest
.get_inventory({type="detached", name
= "mobs_mc:trade_"..name
})
611 local inv_p
= player
:get_inventory()
612 for i
=1, inv_t
:get_size("input") do
613 local stack
= inv_t
:get_stack("input", i
)
614 return_item(stack
, player
, player
:get_pos(), inv_p
)
616 inv_t
:set_stack("input", i
, stack
)
618 inv_t
:set_stack("output", 1, "")
621 minetest
.register_on_player_receive_fields(function(player
, formname
, fields
)
622 if string.sub(formname
, 1, 14) == "mobs_mc:trade_" then
623 local name
= player
:get_player_name()
625 -- Get input items back
626 return_fields(player
)
627 -- Reset internal "trading with" state
628 local trader
= player_trading_with
[name
]
630 trader
._trading_players
[name
] = nil
632 player_trading_with
[name
] = nil
633 elseif fields
.next_trade
or fields
.prev_trade
then
634 local trader
= player_trading_with
[name
]
635 if not trader
or not trader
.object
:get_luaentity() then
638 local trades
= trader
._trades
643 if fields
.prev_trade
then
646 local tradenum
= player_tradenum
[name
] + dir
647 local inv
= minetest
.get_inventory({type="detached", name
="mobs_mc:trade_"..name
})
648 set_trade(trader
, player
, inv
, tradenum
)
649 update_offer(inv
, player
, false)
650 show_trade_formspec(name
, trader
, player_tradenum
[name
])
655 minetest
.register_on_leaveplayer(function(player
)
656 local name
= player
:get_player_name()
657 return_fields(player
)
658 player_tradenum
[name
] = nil
659 local trader
= player_trading_with
[name
]
661 trader
._trading_players
[name
] = nil
663 player_trading_with
[name
] = nil
667 -- Return true if player is trading with villager, and the villager entity exists
668 local trader_exists
= function(playername
)
669 local trader
= player_trading_with
[playername
]
670 return trader
~= nil and trader
.object
:get_luaentity() ~= nil
673 local trade_inventory
= {
674 allow_take
= function(inv
, listname
, index
, stack
, player
)
675 if listname
== "input" then
676 return stack
:get_count()
677 elseif listname
== "output" then
678 if not trader_exists(player
:get_player_name()) then
681 -- Only allow taking full stack
682 local count
= stack
:get_count()
683 if count
== inv
:get_stack(listname
, index
):get_count() then
684 -- Also update output stack again.
685 -- If input has double the wanted items, the
686 -- output will stay because there will be still
687 -- enough items in input after the trade
688 local wanted1
= inv
:get_stack("wanted", 1)
689 local wanted2
= inv
:get_stack("wanted", 2)
690 local input1
= inv
:get_stack("input", 1)
691 local input2
= inv
:get_stack("input", 2)
692 wanted1
:set_count(wanted1
:get_count()*2)
693 wanted2
:set_count(wanted2
:get_count()*2)
694 -- BEGIN OF SPECIAL HANDLING FOR COMPASS
695 local special_checks
= function(wanted1
, input1
, input2
)
696 if wanted1
:get_name() == COMPASS
then
698 if (minetest
.get_item_group(input1
:get_name(), "compass") ~= 0) then
699 compasses
= compasses
+ input1
:get_count()
701 if (minetest
.get_item_group(input2
:get_name(), "compass") ~= 0) then
702 compasses
= compasses
+ input2
:get_count()
704 return compasses
>= wanted1
:get_count()
708 -- END OF SPECIAL HANDLING FOR COMPASS
709 if (inv
:contains_item("input", wanted1
) and
710 (wanted2
:is_empty() or inv
:contains_item("input", wanted2
)))
711 -- BEGIN OF SPECIAL HANDLING FOR COMPASS
712 or special_checks(wanted1
, input1
, input2
) then
713 -- END OF SPECIAL HANDLING FOR COMPASS
716 -- If less than double the wanted items,
717 -- remove items from output (final trade,
728 allow_move
= function(inv
, from_list
, from_index
, to_list
, to_index
, count
, player
)
729 if from_list
== "input" and to_list
== "input" then
731 elseif from_list
== "output" and to_list
== "input" then
732 if not trader_exists(player
:get_player_name()) then
735 local move_stack
= inv
:get_stack(from_list
, from_index
)
736 if inv
:get_stack(to_list
, to_index
):item_fits(move_stack
) then
742 allow_put
= function(inv
, listname
, index
, stack
, player
)
743 if listname
== "input" then
744 if not trader_exists(player
:get_player_name()) then
747 return stack
:get_count()
753 on_put
= function(inv
, listname
, index
, stack
, player
)
754 update_offer(inv
, player
, true)
756 on_move
= function(inv
, from_list
, from_index
, to_list
, to_index
, count
, player
)
757 if from_list
== "output" and to_list
== "input" then
758 inv
:remove_item("input", inv
:get_stack("wanted", 1))
759 local wanted2
= inv
:get_stack("wanted", 2)
760 if not wanted2
:is_empty() then
761 inv
:remove_item("input", inv
:get_stack("wanted", 2))
763 minetest
.sound_play("mobs_mc_villager_accept", {to_player
= player
:get_player_name()})
765 update_offer(inv
, player
, true)
767 on_take
= function(inv
, listname
, index
, stack
, player
)
769 local name
= player
:get_player_name()
770 if listname
== "output" then
771 local wanted1
= inv
:get_stack("wanted", 1)
772 inv
:remove_item("input", wanted1
)
773 local wanted2
= inv
:get_stack("wanted", 2)
774 if not wanted2
:is_empty() then
775 inv
:remove_item("input", inv
:get_stack("wanted", 2))
777 -- BEGIN OF SPECIAL HANDLING FOR COMPASS
778 if wanted1
:get_name() == COMPASS
then
780 local input
= inv
:get_stack("input", n
)
781 if minetest
.get_item_group(input
:get_name(), "compass") ~= 0 then
782 input
:set_count(input
:get_count() - wanted1
:get_count())
783 inv
:set_stack("input", n
, input
)
788 -- END OF SPECIAL HANDLING FOR COMPASS
789 local trader
= player_trading_with
[name
]
790 local tradenum
= player_tradenum
[name
]
792 if trader
and trader
._trades
then
793 trades
= minetest
.deserialize(trader
._trades
)
796 local trade
= trades
[tradenum
]
797 local unlock_stuff
= false
798 if not trade
.traded_once
then
799 -- Unlock all the things if something was traded
800 -- for the first time ever
802 trade
.traded_once
= true
803 elseif trade
.trade_counter
== 0 and math
.random(1,5) == 1 then
804 -- Otherwise, 20% chance to unlock if used freshly reset trade
807 local update_formspec
= false
809 -- First-time trade unlock all trades and unlock next trade tier
810 if trade
.tier
+ 1 > trader
._max_trade_tier
then
811 trader
._max_trade_tier
= trader
._max_trade_tier
+ 1
812 update_max_tradenum(trader
)
813 update_formspec
= true
816 trades
[t
].locked
= false
817 trades
[t
].trade_counter
= 0
819 trader
._locked_trades
= 0
820 -- Also heal trader for unlocking stuff
821 -- TODO: Replace by Regeneration I
822 trader
.health
= math
.min(trader
.hp_max
, trader
.health
+ 4)
824 trade
.trade_counter
= trade
.trade_counter
+ 1
825 -- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
826 if trader
._max_tradenum
> 1 then
827 if trade
.trade_counter
>= 12 then
829 elseif trade
.trade_counter
>= 2 then
830 local r
= math
.random(1, math
.random(4, 10))
838 inv
:set_stack("output", 1, "")
839 update_formspec
= true
840 trader
._locked_trades
= trader
._locked_trades
+ 1
841 -- Check if we managed to lock ALL available trades. Rare but possible.
842 if trader
._locked_trades
>= trader
._max_tradenum
then
843 -- Emergency unlock! Unlock all other trades except the current one
845 if t
~= tradenum
then
846 trades
[t
].locked
= false
847 trades
[t
].trade_counter
= 0
850 trader
._locked_trades
= 1
851 -- Also heal trader for unlocking stuff
852 -- TODO: Replace by Regeneration I
853 trader
.health
= math
.min(trader
.hp_max
, trader
.health
+ 4)
856 trader
._trades
= minetest
.serialize(trades
)
857 if update_formspec
then
858 show_trade_formspec(name
, trader
, tradenum
)
861 minetest
.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
865 elseif listname
== "input" then
866 update_offer(inv
, player
, false)
869 minetest
.sound_play("mobs_mc_villager_accept", {to_player
= name
})
871 minetest
.sound_play("mobs_mc_villager_deny", {to_player
= name
})
876 minetest
.register_on_joinplayer(function(player
)
877 local name
= player
:get_player_name()
878 player_tradenum
[name
] = 1
879 player_trading_with
[name
] = nil
881 -- Create or get player-specific trading inventory
882 local inv
= minetest
.get_inventory({type="detached", name
="mobs_mc:trade_"..name
})
884 inv
= minetest
.create_detached_inventory("mobs_mc:trade_"..name
, trade_inventory
, name
)
886 inv
:set_size("input", 2)
887 inv
:set_size("output", 1)
888 inv
:set_size("wanted", 2)
889 inv
:set_size("offered", 1)
892 --[=======[ MOB REGISTRATION AND SPAWNING ]=======]
894 mobs
:register_mob("mobs_mc:villager", {
898 collisionbox
= {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
900 mesh
= "mobs_mc_villager.b3d",
903 "mobs_mc_villager.png",
904 "mobs_mc_villager.png", --hat
907 "mobs_mc_villager_farmer.png",
908 "mobs_mc_villager_farmer.png", --hat
911 "mobs_mc_villager_priest.png",
912 "mobs_mc_villager_priest.png", --hat
915 "mobs_mc_villager_librarian.png",
916 "mobs_mc_villager_librarian.png", --hat
919 "mobs_mc_villager_butcher.png",
920 "mobs_mc_villager_butcher.png", --hat
923 "mobs_mc_villager_smith.png",
924 "mobs_mc_villager_smith.png", --hat
927 visual_size
= {x
=3, y
=3},
928 makes_footstep_sound
= true,
933 random = "mobs_mc_villager_noise",
934 death
= "mobs_mc_villager_death",
935 damage
= "mobs_mc_villager_damage",
959 walk_chance
= DEFAULT_WALK_CHANCE
,
960 on_rightclick
= function(self
, clicker
)
962 local name
= clicker
:get_player_name()
963 self
._trading_players
[name
] = true
965 init_trader_vars(self
)
966 if self
._trades
== nil then
969 update_max_tradenum(self
)
970 if self
._trades
== false then
971 -- Villager has no trades, rightclick is a no-op
975 player_trading_with
[name
] = self
977 local inv
= minetest
.get_inventory({type="detached", name
="mobs_mc:trade_"..name
})
979 set_trade(self
, clicker
, inv
, 1)
981 show_trade_formspec(name
, self
)
984 -- Make villager look at player and stand still
985 local selfpos
= self
.object
:get_pos()
986 local clickerpos
= clicker
:get_pos()
987 local dir
= vector
.direction(selfpos
, clickerpos
)
988 self
.object
:set_yaw(minetest
.dir_to_yaw(dir
))
992 _player_scan_timer
= 0,
993 _trading_players
= {}, -- list of playernames currently trading with villager (open formspec)
994 do_custom
= function(self
, dtime
)
995 -- Stand still if player is nearby.
996 if not self
._player_scan_timer
then
997 self
._player_scan_timer
= 0
999 self
._player_scan_timer
= self
._player_scan_timer
+ dtime
1000 -- Check infrequently to keep CPU load low
1001 if self
._player_scan_timer
> PLAYER_SCAN_INTERVAL
then
1002 self
._player_scan_timer
= 0
1003 local selfpos
= self
.object
:get_pos()
1004 local objects
= minetest
.get_objects_inside_radius(selfpos
, PLAYER_SCAN_RADIUS
)
1005 local has_player
= false
1006 for o
, obj
in pairs(objects
) do
1007 if obj
:is_player() then
1013 minetest
.log("verbose", "[mobs_mc] Player near villager found!")
1016 minetest
.log("verbose", "[mobs_mc] No player near villager found!")
1017 self
.walk_chance
= DEFAULT_WALK_CHANCE
1023 on_spawn
= function(self
)
1024 init_trader_vars(self
)
1026 on_die
= function(self
, pos
)
1027 -- Close open trade formspecs and give input back to players
1028 local trading_players
= self
._trading_players
1029 for name
, _
in pairs(trading_players
) do
1030 minetest
.close_formspec(name
, "mobs_mc:trade_"..name
)
1031 local player
= minetest
.get_player_by_name(name
)
1033 return_fields(player
)
1041 mobs
:spawn_specific("mobs_mc:villager", mobs_mc
.spawn
.village
, {"air"}, 0, minetest
.LIGHT_MAX
+1, 30, 8000, 4, mobs_mc
.spawn_height
.water
+1, mobs_mc
.spawn_height
.overworld_max
)
1044 mobs
:alias_mob("mobs:villager", "mobs_mc:villager")
1047 mobs
:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
1049 if minetest
.settings
:get_bool("log_mods") then
1050 minetest
.log("action", "MC mobs loaded")