Version 0.41.3
[MineClone/MineClone2/MineClone2-Fixes.git] / mods / ITEMS / mcl_bows / bow.lua
blob7e7d27e3e74c9083c334a68cec88cd57dbc3a3f2
1 mcl_bows = {}
3 local arrows = {
4 ["mcl_bows:arrow"] = "mcl_bows:arrow_entity",
7 local GRAVITY = 9.81
8 local BOW_DURABILITY = 385
10 -- Charging time in microseconds
11 local BOW_CHARGE_TIME_HALF = 500000 -- bow level 1
12 local BOW_CHARGE_TIME_FULL = 1000000 -- bow level 2 (full charge)
14 -- Factor to multiply with player speed while player uses bow
15 -- This emulates the sneak speed.
16 local PLAYER_USE_BOW_SPEED = tonumber(minetest.settings:get("movement_speed_crouch")) / tonumber(minetest.settings:get("movement_speed_walk"))
18 -- TODO: Use Minecraft speed (ca. 53 m/s)
19 -- Currently nerfed because at full speed the arrow would easily get out of the range of the loaded map.
20 local BOW_MAX_SPEED = 26
22 --[[ Store the charging state of each player.
23 keys: player name
24 value:
25 nil = not charging or player not existing
26 number: currently charging, the number is the time from minetest.get_us_time
27 in which the charging has started
29 local bow_load = {}
31 -- Another player table, this one stores the wield index of the bow being charged
32 local bow_index = {}
34 mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage)
35 local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
36 if power == nil then
37 power = 19
38 end
39 if damage == nil then
40 damage = 3
41 end
42 obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
43 obj:set_acceleration({x=0, y=-GRAVITY, z=0})
44 obj:setyaw(yaw-math.pi/2)
45 local le = obj:get_luaentity()
46 le._shooter = shooter
47 le._damage = damage
48 le._startpos = pos
49 minetest.sound_play("mcl_bows_bow_shoot", {pos=pos})
50 if shooter ~= nil then
51 if obj:get_luaentity().player == "" then
52 obj:get_luaentity().player = shooter
53 end
54 obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
55 end
56 return obj
57 end
59 local get_arrow = function(player)
60 local inv = player:get_inventory()
61 local arrow_stack, arrow_stack_id
62 for i=1, inv:get_size("main") do
63 local it = inv:get_stack("main", i)
64 if not it:is_empty() and minetest.get_item_group(it:get_name(), "ammo_bow") ~= 0 then
65 arrow_stack = it
66 arrow_stack_id = i
67 break
68 end
69 end
70 return arrow_stack, arrow_stack_id
71 end
73 local player_shoot_arrow = function(itemstack, player, power, damage)
74 local arrow_stack, arrow_stack_id = get_arrow(player)
75 local arrow_itemstring
76 if not minetest.settings:get_bool("creative_mode") then
77 if not arrow_stack then
78 return false
79 end
80 arrow_itemstring = arrow_stack:get_name()
81 arrow_stack:take_item()
82 local inv = player:get_inventory()
83 inv:set_stack("main", arrow_stack_id, arrow_stack)
84 end
85 local playerpos = player:getpos()
86 local dir = player:get_look_dir()
87 local yaw = player:get_look_horizontal()
89 if not arrow_itemstring then
90 arrow_itemstring = "mcl_bows:arrow"
91 end
92 mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage)
93 return true
94 end
96 -- Bow item, uncharged state
97 minetest.register_tool("mcl_bows:bow", {
98 description = "Bow",
99 _doc_items_longdesc = [[Bows are ranged weapons to shoot arrows at your foes.
100 The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead.]],
101 _doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.]],
102 _doc_items_durability = BOW_DURABILITY,
103 inventory_image = "mcl_bows_bow.png",
104 stack_max = 1,
105 -- Trick to disable melee damage to entities.
106 -- Range not set to 0 (unlike the others) so it can be placed into item frames
107 range = 1,
108 -- Trick to disable digging as well
109 on_use = function() end,
110 groups = {weapon=1,weapon_ranged=1},
113 -- Iterates through player inventory and resets all the bows in "charging" state back to their original stage
114 local reset_bows = function(player)
115 local inv = player:get_inventory()
116 local list = inv:get_list("main")
117 for place, stack in pairs(list) do
118 if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
119 stack:set_name("mcl_bows:bow")
120 list[place] = stack
123 inv:set_list("main", list)
126 -- Resets the bow charging state and player speed. To be used when the player is no longer charging the bow
127 local reset_bow_state = function(player, also_reset_bows)
128 bow_load[player:get_player_name()] = nil
129 bow_index[player:get_player_name()] = nil
130 if minetest.get_modpath("mcl_playerphysics") then
131 mcl_playerphysics.remove_physics_factor(player, "speed", "mcl_bows:use_bow")
133 if also_reset_bows then
134 reset_bows(player)
138 -- Bow in charging state
139 for level=0, 2 do
140 minetest.register_tool("mcl_bows:bow_"..level, {
141 description = "Bow",
142 _doc_items_create_entry = false,
143 inventory_image = "mcl_bows_bow_"..level..".png",
144 stack_max = 1,
145 range = 0, -- Pointing range to 0 to prevent punching with bow :D
146 groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
147 on_drop = function(itemstack, dropper, pos)
148 reset_bow_state(dropper)
149 itemstack:set_name("mcl_bows:bow")
150 minetest.item_drop(itemstack, dropper, pos)
151 itemstack:take_item()
152 return itemstack
153 end,
154 -- Prevent accidental interaction with itemframes and other nodes
155 on_place = function(itemstack)
156 return itemstack
157 end,
162 controls.register_on_release(function(player, key, time)
163 if key~="RMB" then return end
164 local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
165 local wielditem = player:get_wielded_item()
166 if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2") then
167 local has_shot = false
169 local speed, damage
170 local p_load = bow_load[player:get_player_name()]
171 local charge
172 -- Type sanity check
173 if type(p_load) == "number" then
174 charge = minetest.get_us_time() - p_load
175 else
176 -- In case something goes wrong ...
177 -- Just assume minimum charge.
178 charge = 0
179 minetest.log("warning", "[mcl_bows] Player "..player:get_player_name().." fires arrow with non-numeric bow_load!")
181 charge = math.max(math.min(charge, BOW_CHARGE_TIME_FULL), 0)
183 local charge_ratio = charge / BOW_CHARGE_TIME_FULL
184 charge_ratio = math.max(math.min(charge_ratio, 1), 0)
186 -- Calculate damage and speed
187 -- Fully charged
188 if charge >= BOW_CHARGE_TIME_FULL then
189 speed = BOW_MAX_SPEED
190 local r = math.random(1,5)
191 if r == 1 then
192 -- 20% chance for critical hit
193 damage = 10
194 else
195 damage = 9
197 -- Partially charged
198 else
199 -- Linear speed and damage increase
200 speed = math.max(4, BOW_MAX_SPEED * charge_ratio)
201 damage = math.max(1, math.floor(9 * charge_ratio))
204 has_shot = player_shoot_arrow(wielditem, player, speed, damage)
206 wielditem:set_name("mcl_bows:bow")
207 if has_shot and minetest.settings:get_bool("creative_mode") == false then
208 wielditem:add_wear(65535/BOW_DURABILITY)
210 player:set_wielded_item(wielditem)
211 reset_bow_state(player, true)
213 end)
215 controls.register_on_hold(function(player, key, time)
216 if key ~= "RMB" then
217 return
219 local name = player:get_player_name()
220 local inv = minetest.get_inventory({type="player", name=name})
221 local wielditem = player:get_wielded_item()
222 if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_bows:arrow")) then
223 wielditem:set_name("mcl_bows:bow_0")
224 player:set_wielded_item(wielditem)
225 if minetest.get_modpath("mcl_playerphysics") then
226 -- Slow player down when using bow
227 mcl_playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", PLAYER_USE_BOW_SPEED)
229 bow_load[name] = minetest.get_us_time()
230 bow_index[name] = player:get_wield_index()
231 else
232 if player:get_wield_index() == bow_index[name] then
233 if type(bow_load[name]) == "number" then
234 if wielditem:get_name() == "mcl_bows:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
235 wielditem:set_name("mcl_bows:bow_1")
236 elseif wielditem:get_name() == "mcl_bows:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
237 wielditem:set_name("mcl_bows:bow_2")
239 else
240 if wielditem:get_name() == "mcl_bows:bow_0" or wielditem:get_name() == "mcl_bows:bow_1" or wielditem:get_name() == "mcl_bows:bow_2" then
241 wielditem:set_name("mcl_bows:bow")
244 player:set_wielded_item(wielditem)
245 else
246 reset_bow_state(player, true)
249 end)
251 minetest.register_globalstep(function(dtime)
252 for _, player in pairs(minetest.get_connected_players()) do
253 local name = player:get_player_name()
254 local wielditem = player:get_wielded_item()
255 local wieldindex = player:get_wield_index()
256 local controls = player:get_player_control()
257 if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2") or wieldindex ~= bow_index[name]) then
258 reset_bow_state(player, true)
261 end)
263 minetest.register_on_joinplayer(function(player)
264 reset_bows(player)
265 end)
267 minetest.register_on_leaveplayer(function(player)
268 reset_bow_state(player, true)
269 end)
271 if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
272 minetest.register_craft({
273 output = 'mcl_bows:bow',
274 recipe = {
275 {'', 'mcl_core:stick', 'mcl_mobitems:string'},
276 {'mcl_core:stick', '', 'mcl_mobitems:string'},
277 {'', 'mcl_core:stick', 'mcl_mobitems:string'},
280 minetest.register_craft({
281 output = 'mcl_bows:bow',
282 recipe = {
283 {'mcl_mobitems:string', 'mcl_core:stick', ''},
284 {'mcl_mobitems:string', '', 'mcl_core:stick'},
285 {'mcl_mobitems:string', 'mcl_core:stick', ''},
290 minetest.register_craft({
291 type = "fuel",
292 recipe = "mcl_bows:bow",
293 burntime = 15,
296 -- Add entry aliases for the Help
297 if minetest.get_modpath("doc") then
298 doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_0")
299 doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_1")
300 doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_2")