1 local brewhelp
= "This item currently has no purpose."
3 minetest
.register_craftitem("mcl_potions:fermented_spider_eye", {
4 description
= "Fermented Spider Eye",
5 _doc_items_longdesc
= brewhelp
,
6 wield_image
= "mcl_potions_spider_eye_fermented.png",
7 inventory_image
= "mcl_potions_spider_eye_fermented.png",
8 groups
= { brewitem
= 1 },
12 minetest
.register_craft({
14 output
= "mcl_potions:fermented_spider_eye",
15 recipe
= { "mcl_mushrooms:mushroom_brown", "mcl_core:sugar", "mcl_mobitems:spider_eye" },
18 minetest
.register_craftitem("mcl_potions:glass_bottle", {
19 description
= "Glass Bottle",
20 _doc_items_longdesc
= "A glass bottle is used as a container for liquids and can be used to collect water directly.",
21 _doc_items_usagehelp
= "To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water).",
22 inventory_image
= "mcl_potions_potion_bottle_empty.png",
23 wield_image
= "mcl_potions_potion_bottle_empty.png",
24 groups
= {brewitem
=1},
25 liquids_pointable
= true,
26 on_place
= function(itemstack
, placer
, pointed_thing
)
27 if pointed_thing
.type == "node" then
28 local node
= minetest
.get_node(pointed_thing
.under
)
29 local def
= minetest
.registered_nodes
[node
.name
]
31 -- Call on_rightclick if the pointed node defines it
32 if placer
and not placer
:get_player_control().sneak
then
33 if def
and def
.on_rightclick
then
34 return def
.on_rightclick(pointed_thing
.under
, node
, placer
, itemstack
) or itemstack
38 -- Try to fill glass bottle with water
39 local get_water
= false
40 local river_water
= false
42 -- Unknown node: no-op
43 elseif def
.groups
and def
.groups
.water
and def
.liquidtype
== "source" then
46 river_water
= node
.name
== "mclx_core:river_water_source"
47 -- Or reduce water level of cauldron by 1
48 elseif node
.name
== "mcl_cauldrons:cauldron_3" then
50 minetest
.set_node(pointed_thing
.under
, {name
="mcl_cauldrons:cauldron_2"})
51 elseif node
.name
== "mcl_cauldrons:cauldron_2" then
53 minetest
.set_node(pointed_thing
.under
, {name
="mcl_cauldrons:cauldron_1"})
54 elseif node
.name
== "mcl_cauldrons:cauldron_1" then
56 minetest
.set_node(pointed_thing
.under
, {name
="mcl_cauldrons:cauldron"})
57 elseif node
.name
== "mcl_cauldrons:cauldron_3r" then
60 minetest
.set_node(pointed_thing
.under
, {name
="mcl_cauldrons:cauldron_2r"})
61 elseif node
.name
== "mcl_cauldrons:cauldron_2r" then
64 minetest
.set_node(pointed_thing
.under
, {name
="mcl_cauldrons:cauldron_1r"})
65 elseif node
.name
== "mcl_cauldrons:cauldron_1r" then
68 minetest
.set_node(pointed_thing
.under
, {name
="mcl_cauldrons:cauldron"})
71 -- Replace with water bottle, if possible, otherwise
72 -- place the water potion at a place where's space
75 water_bottle
= ItemStack("mcl_potions:potion_river_water")
77 water_bottle
= ItemStack("mcl_potions:potion_water")
79 minetest
.sound_play("mcl_potions_bottle_fill", {pos
=pointed_thing
.under
, gain
=0.5, max_hear_range
=16})
80 if itemstack
:get_count() == 1 then
83 local inv
= placer
:get_inventory()
84 if inv
:room_for_item("main", water_bottle
) then
85 inv
:add_item("main", water_bottle
)
87 minetest
.add_item(placer
:getpos(), water_bottle
)
97 minetest
.register_craft( {
98 output
= "mcl_potions:glass_bottle 3",
100 { "mcl_core:glass", "", "mcl_core:glass" },
101 { "", "mcl_core:glass", "" }
105 -- Template function for creating images of filled potions
106 -- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue.
107 -- - opacity is optional opacity from 0-255 (default: 127)
108 local potion_image
= function(colorstring
, opacity
)
112 return "mcl_potions_potion_bottle_drinkable.png^(mcl_potions_potion_overlay.png^[colorize:"..colorstring
..":"..tostring(opacity
)..")"
115 -- Cauldron fill up rules:
116 -- Adding any water increases the water level by 1, preserving the current water type
117 local cauldron_levels
= {
118 -- start = { add water, add river water }
120 { "_1", "_2", "_2" },
121 { "_2", "_3", "_3" },
122 { "_1r", "_2r", "_2r" },
123 { "_2r", "_3r", "_3r" },
125 local fill_cauldron
= function(cauldron
, water_type
)
126 local base
= "mcl_cauldrons:cauldron"
127 for i
=1, #cauldron_levels
do
128 if cauldron
== base
.. cauldron_levels
[i
][1] then
129 if water_type
== "mclx_core:river_water_source" then
130 return base
.. cauldron_levels
[i
][3]
132 return base
.. cauldron_levels
[i
][2]
138 -- Itemstring of potions is “mcl_potions:potion_<NBT Potion Tag>”
140 minetest
.register_craftitem("mcl_potions:potion_water", {
141 description
= "Water Bottle",
142 _doc_items_longdesc
= "Water bottles can be used to fill cauldrons. Drinking water has no effect.",
143 _doc_items_usagehelp
= "Rightclick to drink. Rightclick a cauldron to pour the water into the cauldron.",
145 inventory_image
= potion_image("#0000FF"),
146 wield_image
= potion_image("#0000FF"),
147 groups
= {brewitem
=1, food
=3, can_eat_when_full
=1, water_bottle
=1},
148 on_place
= function(itemstack
, placer
, pointed_thing
)
149 if pointed_thing
.type == "node" then
150 local node
= minetest
.get_node(pointed_thing
.under
)
151 local def
= minetest
.registered_nodes
[node
.name
]
153 -- Call on_rightclick if the pointed node defines it
154 if placer
and not placer
:get_player_control().sneak
then
155 if def
and def
.on_rightclick
then
156 return def
.on_rightclick(pointed_thing
.under
, node
, placer
, itemstack
) or itemstack
160 local cauldron
= fill_cauldron(node
.name
, "mcl_core:water_source")
162 -- Increase water level of cauldron by 1
163 minetest
.set_node(pointed_thing
.under
, {name
=cauldron
})
164 minetest
.sound_play("mcl_potions_bottle_pour", {pos
=pointed_thing
.under
, gain
=0.5, max_hear_range
=16})
165 return "mcl_potions:glass_bottle"
169 -- Drink the water by default
170 return minetest
.do_item_eat(0, "mcl_potions:glass_bottle", itemstack
, placer
, pointed_thing
)
172 on_secondary_use
= minetest
.item_eat(0, "mcl_potions:glass_bottle"),
175 minetest
.register_craftitem("mcl_potions:potion_river_water", {
176 description
= "River Water Bottle",
177 _doc_items_longdesc
= "River water bottles can be used to fill cauldrons. Drinking it has no effect.",
178 _doc_items_usagehelp
= "Rightclick to drink. Rightclick a cauldron to pour the river water into the cauldron.",
180 inventory_image
= potion_image("#0044FF"),
181 wield_image
= potion_image("#0044FF"),
182 groups
= {brewitem
=1, food
=3, can_eat_when_full
=1, water_bottle
=1},
183 on_place
= function(itemstack
, placer
, pointed_thing
)
184 if pointed_thing
.type == "node" then
185 local node
= minetest
.get_node(pointed_thing
.under
)
186 local def
= minetest
.registered_nodes
[node
.name
]
188 -- Call on_rightclick if the pointed node defines it
189 if placer
and not placer
:get_player_control().sneak
then
190 if def
and def
.on_rightclick
then
191 return def
.on_rightclick(pointed_thing
.under
, node
, placer
, itemstack
) or itemstack
195 local cauldron
= fill_cauldron(node
.name
, "mclx_core:river_water_source")
197 -- Increase water level of cauldron by 1
198 minetest
.set_node(pointed_thing
.under
, {name
=cauldron
})
199 minetest
.sound_play("mcl_potions_bottle_pour", {pos
=pointed_thing
.under
, gain
=0.5, max_hear_range
=16})
200 return "mcl_potions:glass_bottle"
204 -- Drink the water by default
205 return minetest
.do_item_eat(0, "mcl_potions:glass_bottle", itemstack
, placer
, pointed_thing
)
207 on_secondary_use
= minetest
.item_eat(0, "mcl_potions:glass_bottle"),
212 local how_to_drink
= "To drink it, wield it, then rightclick."
214 minetest
.register_craftitem("mcl_potions:potion_awkward", {
215 description
= "Awkward Potion",
216 _doc_items_longdesc
= "This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect.",
217 _doc_items_usagehelp
= how_to_drink
,
219 inventory_image
= potion_image("#0000FF"),
220 wield_image
= potion_image("#0000FF"),
221 groups
= {brewitem
=1, food
=3, can_eat_when_full
=1},
222 on_place
= minetest
.item_eat(0, "mcl_potions:glass_bottle"),
223 on_secondary_use
= minetest
.item_eat(0, "mcl_potions:glass_bottle"),
225 minetest
.register_craftitem("mcl_potions:potion_mundane", {
226 description
= "Mundane Potion",
227 _doc_items_longdesc
= "This potion has a clean taste and is used for brewing more potions. Drinking it has no effect.",
228 _doc_items_usagehelp
= how_to_drink
,
230 inventory_image
= potion_image("#0000FF"),
231 wield_image
= potion_image("#0000FF"),
232 groups
= {brewitem
=1, food
=3, can_eat_when_full
=1},
233 on_place
= minetest
.item_eat(0, "mcl_potions:glass_bottle"),
234 on_secondary_use
= minetest
.item_eat(0, "mcl_potions:glass_bottle"),
236 minetest
.register_craftitem("mcl_potions:potion_thick", {
237 description
= "Thick Potion",
238 _doc_items_longdesc
= "This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect.",
239 _doc_items_usagehelp
= how_to_drink
,
241 inventory_image
= potion_image("#0000FF"),
242 wield_image
= potion_image("#0000FF"),
243 groups
= {brewitem
=1, food
=3, can_eat_when_full
=1},
244 on_place
= minetest
.item_eat(0, "mcl_potions:glass_bottle"),
245 on_secondary_use
= minetest
.item_eat(0, "mcl_potions:glass_bottle"),
248 minetest
.register_craftitem("mcl_potions:speckled_melon", {
249 description
= "Glistering Melon",
250 _doc_items_longdesc
= brewhelp
,
252 groups
= { brewitem
= 1 },
253 inventory_image
= "mcl_potions_melon_speckled.png",
256 minetest
.register_craft({
257 output
= "mcl_potions:speckled_melon",
259 {'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'},
260 {'mcl_core:gold_nugget', 'mcl_farming:melon_item', 'mcl_core:gold_nugget'},
261 {'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'},
265 minetest
.register_craftitem("mcl_potions:dragon_breath", {
266 description
= "Dragon's Breath",
267 _doc_items_longdesc
= brewhelp
,
268 wield_image
= "mcl_potions_dragon_breath.png",
269 inventory_image
= "mcl_potions_dragon_breath.png",
270 groups
= { brewitem
= 1 },