1 -- Minetest 0.4 mod: player
2 -- See README.txt for licensing and other information.
5 -- Player animation blending
6 -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
7 local animation_blend
= 0
9 mcl_player
.registered_player_models
= { }
12 local models
= mcl_player
.registered_player_models
14 function mcl_player
.player_register_model(name
, def
)
18 -- Default player appearance
19 mcl_player
.player_register_model("character.b3d", {
21 textures
= {"character.png", },
23 -- Standard animations.
24 stand
= { x
= 0, y
= 79, },
25 lay
= { x
=162, y
=166, },
26 walk
= { x
=168, y
=187, },
27 mine
= { x
=189, y
=198, },
28 walk_mine
= { x
=200, y
=219, },
29 sit
= { x
= 81, y
=160, },
33 -- Player stats and animations
34 local player_model
= {}
35 local player_textures
= {}
36 local player_anim
= {}
37 local player_sneak
= {}
38 mcl_player
.player_attached
= {}
40 function mcl_player
.player_get_animation(player
)
41 local name
= player
:get_player_name()
43 model
= player_model
[name
],
44 textures
= player_textures
[name
],
45 animation
= player_anim
[name
],
49 -- Called when a player's appearance needs to be updated
50 function mcl_player
.player_set_model(player
, model_name
)
51 local name
= player
:get_player_name()
52 local model
= models
[model_name
]
54 if player_model
[name
] == model_name
then
57 player
:set_properties({
59 textures
= player_textures
[name
] or model
.textures
,
61 visual_size
= model
.visual_size
or {x
=1, y
=1},
63 mcl_player
.player_set_animation(player
, "stand")
65 player
:set_properties({
66 textures
= { "player.png", "player_back.png", },
67 visual
= "upright_sprite",
70 player_model
[name
] = model_name
73 function mcl_player
.player_set_textures(player
, textures
, preview
)
74 local name
= player
:get_player_name()
75 player_textures
[name
] = textures
76 player
:set_properties({textures
= textures
,})
78 player
:get_meta():set_string("mcl_player:preview", preview
)
82 function mcl_player
.player_get_preview(player
)
83 local preview
= player
:get_meta():get_string("mcl_player:preview")
84 if preview
== nil or preview
== "" then
91 function mcl_player
.player_set_animation(player
, anim_name
, speed
)
92 local name
= player
:get_player_name()
93 if player_anim
[name
] == anim_name
then
96 local model
= player_model
[name
] and models
[player_model
[name]]
97 if not (model
and model
.animations
[anim_name
]) then
100 local anim
= model
.animations
[anim_name
]
101 player_anim
[name
] = anim_name
102 player
:set_animation(anim
, speed
or model
.animation_speed
, animation_blend
)
105 -- Update appearance when the player joins
106 minetest
.register_on_joinplayer(function(player
)
107 mcl_player
.player_attached
[player
:get_player_name()] = false
108 mcl_player
.player_set_model(player
, "character.b3d")
109 player
:set_local_animation({x
=0, y
=79}, {x
=168, y
=187}, {x
=189, y
=198}, {x
=200, y
=219}, 30)
112 minetest
.register_on_leaveplayer(function(player
)
113 local name
= player
:get_player_name()
114 player_model
[name
] = nil
115 player_anim
[name
] = nil
116 player_textures
[name
] = nil
119 -- Localize for better performance.
120 local player_set_animation
= mcl_player
.player_set_animation
121 local player_attached
= mcl_player
.player_attached
123 -- Check each player and apply animations
124 minetest
.register_globalstep(function(dtime
)
125 for _
, player
in pairs(minetest
.get_connected_players()) do
126 local name
= player
:get_player_name()
127 local model_name
= player_model
[name
]
128 local model
= model_name
and models
[model_name
]
129 if model
and not player_attached
[name
] then
130 local controls
= player
:get_player_control()
131 local walking
= false
132 local animation_speed_mod
= model
.animation_speed
or 30
134 -- Determine if the player is walking
135 if controls
.up
or controls
.down
or controls
.left
or controls
.right
then
139 -- Determine if the player is sneaking, and reduce animation speed if so
140 if controls
.sneak
then
141 animation_speed_mod
= animation_speed_mod
/ 2
144 -- Apply animations based on what the player is doing
145 if player
:get_hp() == 0 then
146 player_set_animation(player
, "lay")
148 if player_sneak
[name
] ~= controls
.sneak
then
149 player_anim
[name
] = nil
150 player_sneak
[name
] = controls
.sneak
153 player_set_animation(player
, "walk_mine", animation_speed_mod
)
155 player_set_animation(player
, "walk", animation_speed_mod
)
157 elseif controls
.LMB
then
158 player_set_animation(player
, "mine")
160 player_set_animation(player
, "stand", animation_speed_mod
)