1 # This file contains settings of MineClone 2that can be changed in
5 # In creative mode, players are able to dig all kind of blocks
6 # instantly, and have access to unlimited resources.
7 # Items are not used up, and blocks do not drop.
8 # Some of the functionality is only available if this setting is present
10 # This setting may be removed in later version in favor of
11 # per-player Creative Mode.
12 creative_mode (Creative mode) bool false
14 # Fire spreads and flammable blocks might be destroyed by nearby fire.
15 # Destructive fire may cause severe destruction.
16 # Fire blocks will be non-destructive when this setting is disabled, but they
17 # still deal damage to creatures. Eternal fire is unaffected.
18 enable_fire (Destructive fire) bool true
20 # If enabled, the weather will change naturally over time.
21 mcl_doWeatherCycle (Change weather) bool true
23 # If enabled, breaking blocks will cause them to drop as item.
24 # Note that blocks never have drops when in Creative Mode.
25 mcl_doTileDrops (Blocks have drops) bool true
28 # If enabled, players respawn at the bed they last lay on instead of normal
30 # This setting is only read at startup.
31 enable_bed_respawn (Respawn at bed) bool true
33 # If enabled, the night can be skipped if all players are in bed.
34 # This setting is only read at startup.
35 enable_bed_night_skip (Skip night when sleeping) bool true
36 # Normally, players drop all their items when they die. Enable this
37 # setting, so players always keep their inventory on death.
38 mcl_keepInventory (Keep inventory on death) bool false
40 # If enabled, chat messages are shown to everyone when a player dies.
41 mcl_showDeathMessages (Show death messages) bool true
43 # If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory.
44 # Recommended for new players and for a spoiler-free gameplay experience.
45 # If disabled, all recipes will be shown.
46 mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
49 # If enabled, mobs will spawn naturally. This does not affect
50 # affect mob spawners.
51 # This setting is only read at startup.
52 mobs_spawn (Spawn mobs naturally) bool true
54 # Controls the overall amount of mobs that spawn. The higher the number,
55 # the less often mobs will spawn. This does not affect mob spawners.
56 mobs_spawn_chance (Mob spawn chance) float 2.5 0.0
58 # If enabled, only peaceful mobs will appear naturally. This does not
59 # affect mob spawners.
60 # This setting is only read at startup.
61 only_peaceful_mobs (Spawn only peaceful mobs) bool false
63 # Allow mobs to spawn in protected areas. This does not affect
65 mobs_spawn_protected (Mobs spawn in protected areas) bool false
67 # If enabled, mobs might drop items when they die.
68 mobs_drop_items (Mobs drop items) bool true
70 # If enabled, mobs can take, place, change and destroy blocks around them.
71 mobs_griefing (Mobs change blocks) bool true
73 # If enable, mobs won't bleed or emit other damage particles when
75 mobs_disable_blood (Disable mob blood) bool false
79 flame_sound (Flame sound) bool true
82 # Mobs difficulty. This is a number that will affect the initial and maximum
83 # health and the amount of damage that mobs deal. Health and damage will
84 # be multiplied with this number.
85 # This feature is not finished yet!
86 mob_difficulty (Mob difficulty factor) float 1.0 0.0
88 # Whether to generate fallen logs in some biomes.
89 # They might not always look pretty and have strange overhangs.
90 mcl_generate_fallen_logs (Generate fallen logs) bool false
92 # If enabled, the “flat” map generator generates a Classic Superflat world:
93 # Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
94 # top of a final layer of bedrock. No caves, trees or plants.
95 # Also, if enabled, the setting “mgflat_flags” is ignored.
96 # If disabled, Minetest's default flat map generator is used, that is, trees,
97 # caves, and a deeper underground can be generated.
99 # Caution: Change this setting with care!
100 # If you change this setting, then play on an existing flat world
101 # that started with a different setting (e.g. you changed from superflat
102 # from “enabled” to “disabled”), there will be continuity errors when players
103 # reach new areas. Most importantly, the void is much higher in Superflat than
105 # But creating new flat worlds after changing this setting should be safe.
106 mcl_superflat_classic (Classic superflat map generation) bool true