Added checkmate animation.
[NALCG.git] / data / models / board.material
blobabeb804538fc6be543f3bce55b11f2938eb70f6b
1 material board/square/black
3         technique
4         {
5                 pass
6                 {
7                         ambient 0.588235 0.588235 0.588235 1
8                         diffuse 0.588 0.588 0.588 1
9                         specular 0 0 0 10 0
10                         texture_unit
11                         {
12                                 texture board_square_black.png
13                         }
14                 }
16         }
19 material board/square/white
21         technique
22         {
23                 pass
24                 {
25                         ambient 0.588235 0.588235 0.588235 1
26                         diffuse 0.588 0.588 0.588 1
27                         specular 0 0 0 10 0
28                         texture_unit
29                         {
30                                 texture board_square_white.png
31                         }
32                 }
34         }
38 material board/square/attack
40         technique
41         {
42                 pass
43                 {
44                         depth_write off
45                         scene_blend alpha_blend
47                         ambient 0.0 0.0 0.0 1
48                         diffuse 1.0 1.0 0.0 0.6
49                         specular 0 0 0 10 0
50                 }
52         }
55 material board/square/move
57         technique
58         {
59                 pass
60                 {
61                         depth_write off
62                         scene_blend alpha_blend
64                         ambient 0.0 0.0 0.0 1
65                         diffuse 0.0 1.0 0.0 0.4
66                         specular 0 0 0 10 0
67                 }
69         }
73 material board/square/selected
75         technique
76         {
77                 pass
78                 {
79                         depth_write off
80                         scene_blend alpha_blend
82                         ambient 0.0 0.0 0.0 1
83                         diffuse 0.0 1.0 1.0 0.9
84                         specular 0 0 0 10 0
85                 }
87         }
91 material board/square/invalid
93         technique
94         {
95                 pass
96                 {
97                         depth_write off
98                         scene_blend alpha_blend
100                         ambient 0.0 0.0 0.0 1
101                         diffuse 1.0 0.0 0.0 0.6
102                         specular 0 0 0 10 0
103                 }
105         }
109 material board/square/target/move
111         technique
112         {
113                 pass
114                 {
115                         depth_write off
116                         scene_blend alpha_blend
118                         ambient 0.0 0.5 0.0 1
119                         diffuse 0.0 1.0 0.0 1.0
120                         specular 0 0 0 10 0
121                 }
123         }
127 material board/square/target/attack
129         technique
130         {
131                 pass
132                 {
133                         depth_write off
134                         scene_blend alpha_blend
136                         ambient 0.5 0.5 0.0 1
137                         diffuse 1.0 1.0 0.0 1.0
138                         specular 0 0 0 10 0
139                 }
141         }