2 //auto-generated by sifedit Tue 06 2010 07:14:33PM
7 void AssignSprites(void)
9 ASSIGN_SPRITE(OBJ_NULL
, SPR_NULL
);
10 ASSIGN_SPRITE(OBJ_TABLECHAIRS
, SPR_TABLECHAIRS
);
11 ASSIGN_SPRITE(OBJ_SIGNPOST
, SPR_SIGNPOST
);
12 ASSIGN_SPRITE(OBJ_POT
, SPR_POT
);
13 ASSIGN_SPRITE(OBJ_BED
, SPR_BED
);
14 ASSIGN_SPRITE(OBJ_RED_PETALS
, SPR_RED_PETALS
);
15 ASSIGN_SPRITE(OBJ_DOOR
, SPR_DOOR
);
16 ASSIGN_SPRITE(OBJ_DOOR_BUSTED
, SPR_DOOR_BUSTED
);
17 ASSIGN_SPRITE(OBJ_SAVE_SIGN
, SPR_SAVE_SIGN
);
18 ASSIGN_SPRITE(OBJ_SAVE_POINT
, SPR_SAVE_POINT
);
19 ASSIGN_SPRITE(OBJ_RECHARGE
, SPR_RECHARGE
);
20 ASSIGN_SPRITE(OBJ_SMOKE_CLOUD
, SPR_SMOKE_CLOUD
);
21 ASSIGN_SPRITE(OBJ_FIREPLACE
, SPR_FIREPLACE
);
22 ASSIGN_SPRITE(OBJ_CHEST_CLOSED
, SPR_CHEST_CLOSED
);
23 ASSIGN_SPRITE(OBJ_CHEST_OPEN
, SPR_CHEST_OPEN
);
24 ASSIGN_SPRITE(OBJ_LIFE_CAPSULE
, SPR_LIFE_CAPSULE
);
25 ASSIGN_SPRITE(OBJ_XP_CAPSULE
, SPR_XP_CAPSULE
);
26 ASSIGN_SPRITE(OBJ_LIGHTNING
, SPR_LIGHTNING
);
27 ASSIGN_SPRITE(OBJ_TERMINAL
, SPR_TERMINAL
);
28 ASSIGN_SPRITE(OBJ_TELEPORTER
, SPR_TELEPORTER
);
29 ASSIGN_SPRITE(OBJ_TELEPORTER_LIGHTS
, SPR_TELEPORTER_LIGHTS
);
30 ASSIGN_SPRITE(OBJ_WATER_DROPLET
, SPR_WATER_DROPLET
);
31 ASSIGN_SPRITE(OBJ_LAVA_DROPLET
, SPR_LAVA_DROPLET
);
32 ASSIGN_SPRITE(OBJ_SPRINKLER
, SPR_SPRINKLER
);
33 ASSIGN_SPRITE(OBJ_LARGEDOOR
, SPR_LARGEDOOR
);
34 ASSIGN_SPRITE(OBJ_LARGEDOOR_FRAME
, SPR_LARGEDOOR_FRAME
);
35 ASSIGN_SPRITE(OBJ_PRESS
, SPR_PRESS
);
36 ASSIGN_SPRITE(OBJ_HIDDEN_SPARKLE
, SPR_HIDDEN_SPARKLE
);
37 ASSIGN_SPRITE(OBJ_BIG_SPIKE
, SPR_BIG_SPIKE
);
38 ASSIGN_SPRITE(OBJ_SPIKE_SMALL
, SPR_SPIKE_SMALL
);
39 ASSIGN_SPRITE(OBJ_COMPUTER
, SPR_COMPUTER
);
40 ASSIGN_SPRITE(OBJ_CHALKBOARD
, SPR_CHALKBOARD
);
41 ASSIGN_SPRITE(OBJ_GRATE
, SPR_GRATE
);
42 ASSIGN_SPRITE(OBJ_HEART
, SPR_HEART
);
43 ASSIGN_SPRITE(OBJ_MISSILE
, SPR_MISSILE
);
44 ASSIGN_SPRITE(OBJ_HEART3
, SPR_HEART3
);
45 ASSIGN_SPRITE(OBJ_MISSILE3
, SPR_MISSILE3
);
46 ASSIGN_SPRITE(OBJ_HIDDEN_POWERUP
, SPR_HIDDEN_POWERUP
);
47 ASSIGN_SPRITE(OBJ_CURLY
, SPR_CURLY
);
48 ASSIGN_SPRITE(OBJ_BALROG
, SPR_BALROG
);
49 ASSIGN_SPRITE(OBJ_JENKA
, SPR_JENKA
);
50 ASSIGN_SPRITE(OBJ_JENKA_COLLAPSED
, SPR_JENKA_COLLAPSED
);
51 ASSIGN_SPRITE(OBJ_DOCTOR
, SPR_DOCTOR
);
52 ASSIGN_SPRITE(OBJ_SUE
, SPR_SUE
);
53 ASSIGN_SPRITE(OBJ_TOROKO
, SPR_TOROKO
);
54 ASSIGN_SPRITE(OBJ_KING
, SPR_KING
);
55 ASSIGN_SPRITE(OBJ_KINGS_SWORD
, SPR_KINGS_SWORD
);
56 ASSIGN_SPRITE(OBJ_BLUE_ROBOT
, SPR_BLUE_ROBOT
);
57 ASSIGN_SPRITE(OBJ_CHTHULU
, SPR_CHTHULU
);
58 ASSIGN_SPRITE(OBJ_KAZUMA
, SPR_KAZUMA
);
59 ASSIGN_SPRITE(OBJ_PROFESSOR_BOOSTER
, SPR_PROFESSOR_BOOSTER
);
60 ASSIGN_SPRITE(OBJ_BEETLE_BROWN
, SPR_BEETLE_BROWN
);
61 ASSIGN_SPRITE(OBJ_CURLY_BOSS
, SPR_CURLY_BOSS
);
62 ASSIGN_SPRITE(OBJ_POLISH
, SPR_POLISH
);
63 ASSIGN_SPRITE(OBJ_POLISHBABY
, SPR_POLISHBABY
);
64 ASSIGN_SPRITE(OBJ_SANDCROC
, SPR_SANDCROC
);
65 ASSIGN_SPRITE(OBJ_SUNSTONE
, SPR_SUNSTONE
);
66 ASSIGN_SPRITE(OBJ_SKULLHEAD
, SPR_SKULLHEAD
);
67 ASSIGN_SPRITE(OBJ_SKULLSTEP
, SPR_SKULLSTEP
);
68 ASSIGN_SPRITE(OBJ_SKULLSTEP_FOOT
, SPR_SKULLSTEP_FOOT
);
69 ASSIGN_SPRITE(OBJ_SKELETON
, SPR_SKELETON
);
70 ASSIGN_SPRITE(OBJ_SKELETON_SHOT
, SPR_SKELETON_SHOT
);
71 ASSIGN_SPRITE(OBJ_ARMADILLO
, SPR_ARMADILLO
);
72 ASSIGN_SPRITE(OBJ_CROW
, SPR_CROW
);
73 ASSIGN_SPRITE(OBJ_TOROKO_FRENZIED
, SPR_TOROKO_FRENZIED
);
74 ASSIGN_SPRITE(OBJ_TOROKO_FLOWER
, SPR_TOROKO_FLOWER
);
75 ASSIGN_SPRITE(OBJ_TOROKO_BLOCK
, SPR_TOROKO_BLOCK
);
76 ASSIGN_SPRITE(OBJ_POWER_CRITTER
, SPR_POWER_CRITTER
);
77 ASSIGN_SPRITE(OBJ_JELLY
, SPR_JELLY
);
78 ASSIGN_SPRITE(OBJ_GIANT_JELLY
, SPR_GIANT_JELLY
);
79 ASSIGN_SPRITE(OBJ_SANTA
, SPR_SANTA
);
80 ASSIGN_SPRITE(OBJ_SANTAS_KEY
, SPR_SANTAS_KEY
);
81 ASSIGN_SPRITE(OBJ_CHACO
, SPR_CHACO
);
82 ASSIGN_SPRITE(OBJ_MANNAN
, SPR_MANNAN
);
83 ASSIGN_SPRITE(OBJ_MANNAN_SHOT
, SPR_MANNAN_SHOT
);
84 ASSIGN_SPRITE(OBJ_FAN_LEFT
, SPR_FAN_LEFT
);
85 ASSIGN_SPRITE(OBJ_FAN_UP
, SPR_FAN_UP
);
86 ASSIGN_SPRITE(OBJ_FAN_RIGHT
, SPR_FAN_RIGHT
);
87 ASSIGN_SPRITE(OBJ_FAN_DOWN
, SPR_FAN_DOWN
);
88 ASSIGN_SPRITE(OBJ_HEY
, SPR_HEY
);
89 ASSIGN_SPRITE(OBJ_MOTORBIKE
, SPR_MOTORBIKE
);
90 ASSIGN_SPRITE(OBJ_MOTORBIKE_BROKEN
, SPR_MOTORBIKE_BROKEN
);
91 ASSIGN_SPRITE(OBJ_POWERCOMP
, SPR_POWERCOMP
);
92 ASSIGN_SPRITE(OBJ_POWERSINE
, SPR_POWERSINE
);
93 ASSIGN_SPRITE(OBJ_MALCO
, SPR_MALCO
);
94 ASSIGN_SPRITE(OBJ_MALCO_BROKEN
, SPR_MALCO_BROKEN
);
95 ASSIGN_SPRITE(OBJ_BALROG_SHOT_BOUNCE
, SPR_BALROG_SHOT_BOUNCE
);
96 ASSIGN_SPRITE(OBJ_FRENZIED_MIMIGA
, SPR_FRENZIED_MIMIGA
);
97 ASSIGN_SPRITE(OBJ_FROG
, SPR_FROG
);
98 ASSIGN_SPRITE(OBJ_MINIFROG
, SPR_MINIFROG
);
99 ASSIGN_SPRITE(OBJ_BALFROG
, SPR_BALFROG
);
100 ASSIGN_SPRITE(OBJ_BALFROG_SHOT
, SPR_BALFROG_SHOT
);
101 ASSIGN_SPRITE(OBJ_CRITTER_SHOOTING_PURPLE
, SPR_CRITTER_SHOOTING_PURPLE
);
102 ASSIGN_SPRITE(OBJ_CRITTER_SHOT
, SPR_CRITTER_SHOT
);
103 ASSIGN_SPRITE(OBJ_FIREWHIRR
, SPR_FIREWHIRR
);
104 ASSIGN_SPRITE(OBJ_FIREWHIRR_SHOT
, SPR_FIREWHIRR_SHOT
);
105 ASSIGN_SPRITE(OBJ_GAUDI_EGG
, SPR_GAUDI_EGG
);
106 ASSIGN_SPRITE(OBJ_GRATING
, SPR_GRATING
);
107 ASSIGN_SPRITE(OBJ_SHUTTER
, SPR_SHUTTER
);
108 ASSIGN_SPRITE(OBJ_SHUTTER_BIG
, SPR_SHUTTER_BIG
);
109 ASSIGN_SPRITE(OBJ_SHUTTER_STUCK
, SPR_SHUTTER_STUCK
);
110 ASSIGN_SPRITE(OBJ_ALMOND_LIFT
, SPR_ALMOND_LIFT
);
111 ASSIGN_SPRITE(OBJ_ALMOND_ROBOT
, SPR_ALMOND_ROBOT
);
112 ASSIGN_SPRITE(OBJ_CORE_FRONT
, SPR_CORE_FRONT
);
113 ASSIGN_SPRITE(OBJ_CORE_BACK
, SPR_CORE_BACK
);
114 ASSIGN_SPRITE(OBJ_MINICORE
, SPR_MINICORE
);
115 ASSIGN_SPRITE(OBJ_MINICORE_SHOT
, SPR_MINICORE_SHOT
);
116 ASSIGN_SPRITE(OBJ_CORE_GHOSTIE
, SPR_CORE_GHOSTIE
);
117 ASSIGN_SPRITE(OBJ_CORE_BLAST
, SPR_CORE_BLAST
);
118 ASSIGN_SPRITE(OBJ_MOTION_WALL
, SPR_MOTION_WALL
);
119 ASSIGN_SPRITE(OBJ_IRONH
, SPR_IRONH
);
120 ASSIGN_SPRITE(OBJ_IRONH_FISHY
, SPR_IRONH_FISHY
);
121 ASSIGN_SPRITE(OBJ_IRONH_SHOT
, SPR_IRONH_SHOT
);
122 ASSIGN_SPRITE(OBJ_IRONH_BRICK
, SPR_IRONH_BRICK
);
123 ASSIGN_SPRITE(OBJ_IKACHAN
, SPR_IKACHAN
);
124 ASSIGN_SPRITE(OBJ_CURLY_COLLAPSED
, SPR_CURLY_COLLAPSED
);
125 ASSIGN_SPRITE(OBJ_SANDCROC_OSIDE
, SPR_SANDCROC_OSIDE
);
126 ASSIGN_SPRITE(OBJ_HOPPY
, SPR_HOPPY
);
127 ASSIGN_SPRITE(OBJ_CHINFISH
, SPR_CHINFISH
);
128 ASSIGN_SPRITE(OBJ_KANPACHI_FISHING
, SPR_KANPACHI_FISHING
);
129 ASSIGN_SPRITE(OBJ_FLOWERS_PENS1
, SPR_FLOWERS_PENS1
);
130 ASSIGN_SPRITE(OBJ_JACK
, SPR_JACK
);
131 ASSIGN_SPRITE(OBJ_MAHIN
, SPR_MAHIN
);
132 ASSIGN_SPRITE(OBJ_YAMASHITA_FLOWERS
, SPR_YAMASHITA_FLOWERS
);
133 ASSIGN_SPRITE(OBJ_YAMASHITA_PAVILION
, SPR_YAMASHITA_PAVILION
);
134 ASSIGN_SPRITE(OBJ_TOROKO_SHACK
, SPR_TOROKO_SHACK
);
135 ASSIGN_SPRITE(OBJ_MISERYS_BUBBLE
, SPR_MISERYS_BUBBLE
);
136 ASSIGN_SPRITE(OBJ_MUSHROOM_ENEMY
, SPR_MUSHROOM_ENEMY
);
137 ASSIGN_SPRITE(OBJ_GIANT_MUSHROOM_ENEMY
, SPR_GIANT_MUSHROOM_ENEMY
);
138 ASSIGN_SPRITE(OBJ_GRAVEKEEPER
, SPR_GRAVEKEEPER
);
139 ASSIGN_SPRITE(OBJ_CAGE
, SPR_CAGE
);
140 ASSIGN_SPRITE(OBJ_CRITTER_HOPPING_GREEN
, SPR_CRITTER_HOPPING_GREEN
);
141 ASSIGN_SPRITE(OBJ_CRITTER_HOPPING_BLUE
, SPR_CRITTER_HOPPING_BLUE
);
142 ASSIGN_SPRITE(OBJ_CRITTER_HOPPING_AQUA
, SPR_CRITTER_HOPPING_AQUA
);
143 ASSIGN_SPRITE(OBJ_BAT_BLUE
, SPR_BAT_BLUE
);
144 ASSIGN_SPRITE(OBJ_DOOR_ENEMY
, SPR_DOOR_ENEMY
);
145 ASSIGN_SPRITE(OBJ_HERMIT_GUNSMITH
, SPR_HERMIT_GUNSMITH
);
146 ASSIGN_SPRITE(OBJ_KAZUMA_AT_COMPUTER
, SPR_KAZUMA_AT_COMPUTER
);
147 ASSIGN_SPRITE(OBJ_SUE_AT_COMPUTER
, SPR_SUE_AT_COMPUTER
);
148 ASSIGN_SPRITE(OBJ_BASIL
, SPR_BASIL
);
149 ASSIGN_SPRITE(OBJ_BEHEMOTH
, SPR_BEHEMOTH
);
150 ASSIGN_SPRITE(OBJ_BEETLE_GREEN
, SPR_BEETLE_GREEN
);
151 ASSIGN_SPRITE(OBJ_BEETLE_FREEFLY
, SPR_BEETLE_FREEFLY
);
152 ASSIGN_SPRITE(OBJ_GIANT_BEETLE
, SPR_GIANT_BEETLE
);
153 ASSIGN_SPRITE(OBJ_GIANT_BEETLE_SHOT
, SPR_GIANT_BEETLE_SHOT
);
154 ASSIGN_SPRITE(OBJ_FORCEFIELD
, SPR_FORCEFIELD
);
155 ASSIGN_SPRITE(OBJ_EGG_ELEVATOR
, SPR_EGG_ELEVATOR
);
156 ASSIGN_SPRITE(OBJ_IGOR_SHOT
, SPR_IGOR_SHOT
);
157 ASSIGN_SPRITE(OBJ_BEETLE_FREEFLY_2
, SPR_BEETLE_FREEFLY_2
);
158 ASSIGN_SPRITE(OBJ_GIANT_BEETLE_2
, SPR_GIANT_BEETLE_2
);
159 ASSIGN_SPRITE(OBJ_BLADE_SLASH
, SPR_BLADE_SLASH
);
160 ASSIGN_SPRITE(OBJ_BLUE_ROBOT_SITTING
, SPR_BLUE_ROBOT_SITTING
);
161 ASSIGN_SPRITE(OBJ_BLUE_ROBOT_REMAINS
, SPR_BLUE_ROBOT_REMAINS
);
162 ASSIGN_SPRITE(OBJ_X_BODY
, SPR_X_BODY
);
163 ASSIGN_SPRITE(OBJ_X_INTERNALS
, SPR_X_INTERNALS
);
164 ASSIGN_SPRITE(OBJ_X_DOOR
, SPR_X_DOOR
);
165 ASSIGN_SPRITE(OBJ_X_FISHY_MISSILE
, SPR_X_FISHY_MISSILE
);
166 ASSIGN_SPRITE(OBJ_X_DEFEATED
, SPR_X_DEFEATED
);
167 ASSIGN_SPRITE(OBJ_GAUDI_FLYING_SHOT
, SPR_GAUDI_FLYING_SHOT
);
168 ASSIGN_SPRITE(OBJ_GAUDI
, SPR_GAUDI
);
169 ASSIGN_SPRITE(OBJ_GAUDI_DYING
, SPR_GAUDI_DYING
);
170 ASSIGN_SPRITE(OBJ_GAUDI_FLYING
, SPR_GAUDI_FLYING
);
171 ASSIGN_SPRITE(OBJ_GAUDI_ARMORED
, SPR_GAUDI_ARMORED
);
172 ASSIGN_SPRITE(OBJ_GAUDI_ARMORED_SHOT
, SPR_GAUDI_ARMORED_SHOT
);
173 ASSIGN_SPRITE(OBJ_GAUDI_SHOPKEEP
, SPR_GAUDI_SHOPKEEP
);
174 ASSIGN_SPRITE(OBJ_DR_GERO
, SPR_DR_GERO
);
175 ASSIGN_SPRITE(OBJ_NURSE_HASUMI
, SPR_NURSE_HASUMI
);
176 ASSIGN_SPRITE(OBJ_POOH_BLACK
, SPR_POOH_BLACK
);
177 ASSIGN_SPRITE(OBJ_POOH_BLACK_BUBBLE
, SPR_POOH_BLACK_BUBBLE
);
178 ASSIGN_SPRITE(OBJ_BOULDER
, SPR_BOULDER
);
179 ASSIGN_SPRITE(OBJ_STRAINING
, SPR_STRAINING
);
180 ASSIGN_SPRITE(OBJ_BALROG_MISSILE
, SPR_BALROG_MISSILE
);
181 ASSIGN_SPRITE(OBJ_FUZZ_CORE
, SPR_FUZZ_CORE
);
182 ASSIGN_SPRITE(OBJ_FUZZ
, SPR_FUZZ
);
183 ASSIGN_SPRITE(OBJ_BUYOBUYO_BASE
, SPR_BUYOBUYO_BASE
);
184 ASSIGN_SPRITE(OBJ_BUYOBUYO
, SPR_BUYOBUYO
);
185 ASSIGN_SPRITE(OBJ_DRAGON_ZOMBIE
, SPR_DRAGON_ZOMBIE
);
186 ASSIGN_SPRITE(OBJ_DRAGON_ZOMBIE_DEAD
, SPR_DRAGON_ZOMBIE_DEAD
);
187 ASSIGN_SPRITE(OBJ_DRAGON_ZOMBIE_SHOT
, SPR_DRAGON_ZOMBIE_SHOT
);
188 ASSIGN_SPRITE(OBJ_FALLING_SPIKE_SMALL
, SPR_FALLING_SPIKE_SMALL
);
189 ASSIGN_SPRITE(OBJ_FALLING_SPIKE_LARGE
, SPR_FALLING_SPIKE_LARGE
);
190 ASSIGN_SPRITE(OBJ_COUNTER_BOMB
, SPR_COUNTER_BOMB
);
191 ASSIGN_SPRITE(OBJ_COUNTER_BOMB_NUMBER
, SPR_COUNTER_BOMB_NUMBER
);
192 ASSIGN_SPRITE(OBJ_SISTERS_BODY
, SPR_SISTERS_BODY
);
193 ASSIGN_SPRITE(OBJ_SKY_DRAGON
, SPR_SKY_DRAGON
);
194 ASSIGN_SPRITE(OBJ_NIGHT_SPIRIT
, SPR_NIGHT_SPIRIT
);
195 ASSIGN_SPRITE(OBJ_NIGHT_SPIRIT_SHOT
, SPR_NIGHT_SPIRIT_SHOT
);
196 ASSIGN_SPRITE(OBJ_PIXEL_CAT
, SPR_PIXEL_CAT
);
197 ASSIGN_SPRITE(OBJ_ITOH
, SPR_ITOH
);
198 ASSIGN_SPRITE(OBJ_MOMORIN
, SPR_MOMORIN
);
199 ASSIGN_SPRITE(OBJ_ORANGEBELL
, SPR_ORANGEBELL
);
200 ASSIGN_SPRITE(OBJ_ORANGEBELL_BABY
, SPR_ORANGEBELL_BABY
);
201 ASSIGN_SPRITE(OBJ_STUMPY
, SPR_STUMPY
);
202 ASSIGN_SPRITE(OBJ_GUNFISH
, SPR_GUNFISH
);
203 ASSIGN_SPRITE(OBJ_GUNFISH_SHOT
, SPR_GUNFISH_SHOT
);
204 ASSIGN_SPRITE(OBJ_MIDORIN
, SPR_MIDORIN
);
205 ASSIGN_SPRITE(OBJ_DROLL
, SPR_DROLL
);
206 ASSIGN_SPRITE(OBJ_DROLL_SHOT
, SPR_DROLL_SHOT
);
207 ASSIGN_SPRITE(OBJ_RED_FLOWERS_SPROUTS
, SPR_RED_FLOWERS_SPROUTS
);
208 ASSIGN_SPRITE(OBJ_RED_FLOWERS_BLOOMING
, SPR_RED_FLOWERS_BLOOMING
);
209 ASSIGN_SPRITE(OBJ_CHIE
, SPR_CHIE
);
210 ASSIGN_SPRITE(OBJ_MEGANE
, SPR_MEGANE
);
211 ASSIGN_SPRITE(OBJ_MIMIGA_SLEEPING
, SPR_MIMIGA_SLEEPING
);
212 ASSIGN_SPRITE(OBJ_KANPACHI_STANDING
, SPR_KANPACHI_STANDING
);
213 ASSIGN_SPRITE(OBJ_BUCKET
, SPR_BUCKET
);
214 ASSIGN_SPRITE(OBJ_JAIL_GRATING
, SPR_JAIL_GRATING
);
215 ASSIGN_SPRITE(OBJ_MIMIGA_JAILED
, SPR_MIMIGA_JAILED
);
216 ASSIGN_SPRITE(OBJ_ROCKET
, SPR_ROCKET
);
217 ASSIGN_SPRITE(OBJ_PROXIMITY_PRESS_HOZ
, SPR_PROXIMITY_PRESS_HOZ
);
218 ASSIGN_SPRITE(OBJ_MA_PIGNON
, SPR_MA_PIGNON
);
219 ASSIGN_SPRITE(OBJ_MA_PIGNON_ROCK
, SPR_MA_PIGNON_ROCK
);
220 ASSIGN_SPRITE(OBJ_CRITTER_HOPPING_RED
, SPR_CRITTER_HOPPING_RED
);
221 ASSIGN_SPRITE(OBJ_LAVA_DRIP
, SPR_LAVA_DRIP
);
222 ASSIGN_SPRITE(OBJ_RED_BAT
, SPR_RED_BAT
);
223 ASSIGN_SPRITE(OBJ_RED_DEMON
, SPR_RED_DEMON
);
224 ASSIGN_SPRITE(OBJ_RED_DEMON_SHOT
, SPR_RED_DEMON_SHOT
);
225 ASSIGN_SPRITE(OBJ_PROXIMITY_PRESS_VERT
, SPR_PROXIMITY_PRESS_VERT
);
226 ASSIGN_SPRITE(OBJ_BOSS_MISERY
, SPR_BOSS_MISERY
);
227 ASSIGN_SPRITE(OBJ_MISERY_RING
, SPR_MISERY_RING
);
228 ASSIGN_SPRITE(OBJ_MISERY_SHOT
, SPR_MISERY_SHOT
);
229 ASSIGN_SPRITE(OBJ_MISERY_BALL
, SPR_MISERY_BALL
);
230 ASSIGN_SPRITE(OBJ_BLACK_LIGHTNING
, SPR_BLACK_LIGHTNING
);
231 ASSIGN_SPRITE(OBJ_MISERY_PHASE
, SPR_MISERY_PHASE
);
232 ASSIGN_SPRITE(OBJ_HELICOPTER
, SPR_HELICOPTER
);
233 ASSIGN_SPRITE(OBJ_MIMIGA_CAGED
, SPR_MIMIGA_CAGED
);
234 ASSIGN_SPRITE(OBJ_DOCTOR_CROWNED
, SPR_DOCTOR_CROWNED
);
235 ASSIGN_SPRITE(OBJ_RED_CRYSTAL
, SPR_RED_CRYSTAL
);
236 ASSIGN_SPRITE(OBJ_BOSS_DOCTOR
, SPR_BOSS_DOCTOR
);
237 ASSIGN_SPRITE(OBJ_DOCTOR_SHOT
, SPR_DOCTOR_SHOT
);
238 ASSIGN_SPRITE(OBJ_DOCTOR_BLAST
, SPR_DOCTOR_BLAST
);
239 ASSIGN_SPRITE(OBJ_BOSS_DOCTOR_FRENZIED
, SPR_BOSS_DOCTOR_FRENZIED
);
240 ASSIGN_SPRITE(OBJ_RED_ENERGY
, SPR_RED_ENERGY
);
241 ASSIGN_SPRITE(OBJ_DOCTOR_BAT
, SPR_DOCTOR_BAT
);
242 ASSIGN_SPRITE(OBJ_SUE_FRENZIED
, SPR_SUE_FRENZIED
);
243 ASSIGN_SPRITE(OBJ_MISERY_FRENZIED
, SPR_MISERY_FRENZIED
);
244 ASSIGN_SPRITE(OBJ_MISERY_CRITTER
, SPR_MISERY_CRITTER
);
245 ASSIGN_SPRITE(OBJ_MISERY_MISSILE
, SPR_MISERY_MISSILE
);
246 ASSIGN_SPRITE(OBJ_UD_BLAST
, SPR_UD_BLAST
);
247 ASSIGN_SPRITE(OBJ_UD_PELLET
, SPR_UD_PELLET
);
248 ASSIGN_SPRITE(OBJ_UD_SMOKE
, SPR_UD_SMOKE
);
249 ASSIGN_SPRITE(OBJ_UD_SPINNER
, SPR_UD_SPINNER
);
250 ASSIGN_SPRITE(OBJ_UD_SPINNER_TRAIL
, SPR_UD_SPINNER_TRAIL
);
251 ASSIGN_SPRITE(OBJ_UDMINI_PLATFORM
, SPR_UDMINI_PLATFORM
);
252 ASSIGN_SPRITE(OBJ_BALROG_FLYING
, SPR_BALROG_FLYING
);
253 ASSIGN_SPRITE(OBJ_BALROG_MEDIC
, SPR_BALROG_MEDIC
);
254 ASSIGN_SPRITE(OBJ_GAUDI_PATIENT
, SPR_GAUDI_PATIENT
);
255 ASSIGN_SPRITE(OBJ_BABY_PUPPY
, SPR_BABY_PUPPY
);
256 ASSIGN_SPRITE(OBJ_TRANSMOGRIFIER
, SPR_TRANSMOGRIFIER
);
257 ASSIGN_SPRITE(OBJ_TURNING_HUMAN
, SPR_TURNING_HUMAN
);
258 ASSIGN_SPRITE(OBJ_BUILDING_FAN
, SPR_BUILDING_FAN
);
259 ASSIGN_SPRITE(OBJ_MISERY_WIND
, SPR_MISERY_WIND
);
260 ASSIGN_SPRITE(OBJ_AHCHOO
, SPR_AHCHOO
);
261 ASSIGN_SPRITE(OBJ_THANK_YOU
, SPR_THANK_YOU
);
262 ASSIGN_SPRITE(OBJ_LITTLE_FAMILY
, SPR_LITTLE_FAMILY
);
263 ASSIGN_SPRITE(OBJ_BUBBLER_SHARP
, SPR_BUBBLER_SHARP
);
264 ASSIGN_SPRITE(OBJ_BUTE_FLYING
, SPR_BUTE_FLYING
);
265 ASSIGN_SPRITE(OBJ_BUTE_DYING
, SPR_BUTE_DYING
);
266 ASSIGN_SPRITE(OBJ_BUTE_FALLING
, SPR_BUTE_FALLING
);
267 ASSIGN_SPRITE(OBJ_BUTE_SWORD
, SPR_BUTE_SWORD
);
268 ASSIGN_SPRITE(OBJ_BUTE_ARCHER
, SPR_BUTE_ARCHER
);
269 ASSIGN_SPRITE(OBJ_MESA
, SPR_MESA
);
270 ASSIGN_SPRITE(OBJ_MESA_BLOCK
, SPR_MESA_BLOCK
);
271 ASSIGN_SPRITE(OBJ_MESA_DYING
, SPR_MESA_DYING
);
272 ASSIGN_SPRITE(OBJ_DELEET
, SPR_DELEET
);
273 ASSIGN_SPRITE(OBJ_ROLLING
, SPR_ROLLING
);
274 ASSIGN_SPRITE(OBJ_HEAVY_PRESS
, SPR_HEAVY_PRESS
);
275 ASSIGN_SPRITE(OBJ_HP_LIGHTNING
, SPR_HP_LIGHTNING
);
276 ASSIGN_SPRITE(OBJ_STATUE
, SPR_STATUE
);
277 ASSIGN_SPRITE(OBJ_NUMAHACHI
, SPR_NUMAHACHI
);
278 ASSIGN_SPRITE(OBJ_PUPPY_GHOST
, SPR_PUPPY_GHOST
);
279 ASSIGN_SPRITE(OBJ_CURLY_CARRIED_SHOOTING
, SPR_CURLY_CARRIED_SHOOTING
);
280 ASSIGN_SPRITE(OBJ_BALLOS_PRIEST
, SPR_BALLOS_PRIEST
);
281 ASSIGN_SPRITE(OBJ_BALLOS_SMILE
, SPR_BALLOS_SMILE
);
282 ASSIGN_SPRITE(OBJ_BALLOS_TARGET
, SPR_BALLOS_TARGET
);
283 ASSIGN_SPRITE(OBJ_BALLOS_BONE_SPAWNER
, SPR_BALLOS_BONE_SPAWNER
);
284 ASSIGN_SPRITE(OBJ_BALLOS_BONE
, SPR_BALLOS_BONE
);
285 ASSIGN_SPRITE(OBJ_BALLOS_MAIN
, SPR_BALLOS_MAIN
);
286 ASSIGN_SPRITE(OBJ_BALLOS_BODY
, SPR_BALLOS_BODY
);
287 ASSIGN_SPRITE(OBJ_BALLOS_EYE
, SPR_BALLOS_EYE
);
288 ASSIGN_SPRITE(OBJ_BALLOS_ROTATOR
, SPR_BALLOS_ROTATOR
);
289 ASSIGN_SPRITE(OBJ_BALLOS_SKULL
, SPR_BALLOS_SKULL
);
290 ASSIGN_SPRITE(OBJ_BALLOS_SPIKES
, SPR_BALLOS_SPIKES
);
291 ASSIGN_SPRITE(OBJ_BALLOS_PLATFORM
, SPR_BALLOS_PLATFORM
);
292 ASSIGN_SPRITE(OBJ_GREEN_DEVIL
, SPR_GREEN_DEVIL
);
293 ASSIGN_SPRITE(OBJ_BUTE_SWORD_RED
, SPR_BUTE_SWORD_RED
);
294 ASSIGN_SPRITE(OBJ_BUTE_ARCHER_RED
, SPR_BUTE_ARCHER_RED
);
295 ASSIGN_SPRITE(OBJ_CCS_GUN
, SPR_CCS_GUN
);
296 ASSIGN_SPRITE(OBJ_WHIMSICAL_STAR
, SPR_WHIMSICAL_STAR
);
297 ASSIGN_SPRITE(OBJ_INTRO_KINGS
, SPR_INTRO_KINGS
);
298 ASSIGN_SPRITE(OBJ_INTRO_CROWN
, SPR_INTRO_CROWN
);
299 ASSIGN_SPRITE(OBJ_INTRO_DOCTOR
, SPR_INTRO_DOCTOR
);