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NXEngine v1.0.0.6
[NXEngine.git]
/
autogen
/
asdefs.h
blob
c37b5afd4bf4e45349406c7dc8cb4ec3b8bb800b
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// this is a small file that tells AssignSprites.cpp how to do it's job,
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// like glue that links it with the rest of the project in a project-independent way.
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#include
"../nx.h"
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#define ASSIGN_SPRITE(OBJECT, SPRITE) \
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objprop[OBJECT].sprite = SPRITE;