NXEngine v1.0.0.6
[NXEngine.git] / autogen / asdefs.h
blobc37b5afd4bf4e45349406c7dc8cb4ec3b8bb800b
2 // this is a small file that tells AssignSprites.cpp how to do it's job,
3 // like glue that links it with the rest of the project in a project-independent way.
4 #include "../nx.h"
6 #define ASSIGN_SPRITE(OBJECT, SPRITE) \
7 objprop[OBJECT].sprite = SPRITE;