5 #define FT_Y_START -4 // this starts it exactly centered, since the font is 8px tall
7 #define FT_Y_RISEAWAY (FT_Y_HOLD - 8)
20 FloatText(int sprite
);
25 bool IsScrollingAway();
27 void UpdatePos(Object
*assoc_object
);
29 static void DrawAll();
30 static void DeleteAll();
31 static void ResetAll(void);
40 int yoff
; // how much we've risen
42 int sprite
; // allows selecting font
46 int objX
, objY
; // the center pixel of the associated object (de-CSFd)
49 FloatText
*next
, *prev
;
50 static FloatText
*first
, *last
;