1 { lib, stdenv, fetchFromGitHub, cmake, python3, autoSignDarwinBinariesHook, cctools }:
2 # Like many google projects, shaderc doesn't gracefully support separately compiled dependencies, so we can't easily use
3 # the versions of glslang and spirv-tools used by vulkan-loader. Exact revisions are taken from
4 # https://github.com/google/shaderc/blob/known-good/known_good.json
6 # Future work: extract and fetch all revisions automatically based on a revision of shaderc's known-good branch.
8 glslang = fetchFromGitHub {
9 owner = "KhronosGroup";
11 rev = "728c689574fba7e53305b475cd57f196c1a21226";
12 hash = "sha256-BAgDQosiO3e4yy2DpQ6SjrJNrHTUDSduHFRvzWvd4v0=";
14 spirv-tools = fetchFromGitHub {
15 owner = "KhronosGroup";
17 rev = "d9446130d5165f7fafcb3599252a22e264c7d4bd";
18 hash = "sha256-fuYhzfkWXDm1icLHifc32XZCNQ6Dj5f5WJslT2JoMbc=";
20 spirv-headers = fetchFromGitHub {
21 owner = "KhronosGroup";
22 repo = "SPIRV-Headers";
23 rev = "c214f6f2d1a7253bb0e9f195c2dc5b0659dc99ef";
24 hash = "sha256-/9EDOiqN6ZzDhRKP/Kv8D/BT2Cs7G8wyzEsGATLpmrA=";
27 stdenv.mkDerivation rec {
31 outputs = [ "out" "lib" "bin" "dev" "static" ];
33 src = fetchFromGitHub {
37 hash = "sha256-/p2gJ7Lnh8IfvwBwHPDtmfLJ8j+Rbv+Oxu9lxY6fxfk=";
41 cp -r --no-preserve=mode ${glslang} third_party/glslang
42 cp -r --no-preserve=mode ${spirv-tools} third_party/spirv-tools
43 ln -s ${spirv-headers} third_party/spirv-tools/external/spirv-headers
46 nativeBuildInputs = [ cmake python3 ]
47 ++ lib.optionals stdenv.isDarwin [ cctools ]
48 ++ lib.optionals (stdenv.isDarwin && stdenv.isAarch64) [ autoSignDarwinBinariesHook ];
51 moveToOutput "lib/*.a" $static
54 cmakeFlags = [ "-DSHADERC_SKIP_TESTS=ON" ];
56 # Fix the paths in .pc, even though it's unclear if all these .pc are really useful.
58 substituteInPlace "$dev"/lib/pkgconfig/*.pc \
59 --replace '=''${prefix}//' '=/' \
60 --replace "$dev/$dev/" "$dev/"
64 inherit (src.meta) homepage;
65 description = "A collection of tools, libraries and tests for shader compilation";
66 platforms = platforms.all;
67 license = [ licenses.asl20 ];