1 /*---------------------------------------------------------------------------*\
3 \\ / F ield | OpenFOAM: The Open Source CFD Toolbox
5 \\ / A nd | Copyright held by original author
7 -------------------------------------------------------------------------------
9 This file is part of OpenFOAM.
11 OpenFOAM is free software; you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by the
13 Free Software Foundation; either version 2 of the License, or (at your
14 option) any later version.
16 OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
17 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
18 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
21 You should have received a copy of the GNU General Public License
22 along with OpenFOAM; if not, write to the Free Software Foundation,
23 Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
32 Tommaso Lucchini, Politecnico di Milano.
37 \*---------------------------------------------------------------------------*/
39 #ifndef noEngineMesh_H
40 #define noEngineMesh_H
42 #include "engineTopoChangerMesh.H"
43 #include "simpleEnginePiston.H"
44 #include "motionSolver.H"
45 #include "polyPatchID.H"
47 #include "volPointInterpolation.H"
49 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
54 /*---------------------------------------------------------------------------*\
55 Class noEngineMesh Declaration
56 \*---------------------------------------------------------------------------*/
60 public engineTopoChangerMesh
62 // Private Member Functions
64 //- Disallow default bitwise copy construct
65 noEngineMesh(const noEngineMesh&);
67 //- Disallow default bitwise assignment
68 void operator=(const noEngineMesh&);
73 //- Runtime type information
74 TypeName("noEngineMesh");
79 //- Construct from database
80 explicit noEngineMesh(const IOobject& io);
85 virtual ~noEngineMesh();
96 //- Set boundary velocities
97 void setBoundaryVelocity(volVectorField& U){};
102 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
104 } // End namespace Foam
106 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
110 // ************************************************************************* //