5 * \file engine_physics.h
6 * \brief Module in charge of computing the physic of the game
7 * \author Guélaud Lepetit
17 * Namespace containing the "game engine" side of the project as a library
22 * \class Engine_physics
23 * \brief The module on charge of calculating the physic of the game
25 * In particular, calculation of collision between 2 game objects
26 * And moving a game object
33 * \brief Tests if two game objects are colliding
34 * \param e1 First game object
35 * \param e2 Second game object
36 * \return true if and only if there both have a collider and are in contact
38 static bool is_collision(Entity
&e1
, Entity
&e2
);
43 #endif // ENGINE_PHYSICS