6 #include "engines/entity.h"
7 #include "gameplay/movment.h"
8 #include "engines/core_kernel.h"
12 class Pacman
: public engine::Entity
18 Pacman(int x
, int y
, Core_kernel
*ker
, int width
=15, int height
=15);
19 Pacman(int x
, int y
, QString img_path
, Core_kernel
*ker
, int width
=15, int height
=15);
20 void set_heading(void (*head
)(Entity
));
23 QString
get_img_path(){return img_path
;}