PhysX 3.4, APEX 1.4 patch release @23933511
[PhysX-3.4.git] / README.md
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1 # PhysX-3.4
2 Welcome to NVIDIA's PhysX and APEX SDK source code repository.
3 ==============================================================
5 NOTE: APEX SDK has been deprecated. We recommend the following libraries as replacements:
7 For APEX Clothing: NvCloth - https://github.com/NVIDIAGameWorks/NvCloth
9 For APEX Destruction: Blast - https://github.com/NVIDIAGameWorks/Blast
11 For APEX Particles: Flex - https://github.com/NVIDIAGameWorks/FleX
13 For APEX Turbulence: Flow - https://github.com/NVIDIAGameWorks/Flow
16 To begin, clone this repository onto your local drive.
17 ______________________________________________________________
18 See the following readme files: \PhysX_3.4\readme_*.html, \APEX_1.4\readme.txt 
20 See Documentation under \PhysX_3.4\Documentation and \APEX_1.4\docs.
21 ______________________________________________________________
22 To build PhysX and APEX SDKs: 
24 (1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler. 
25 Supported platforms: Windows, Linux, OSX, Android, iOS
27 (2) The APEX SDK distribution contains pre-built binaries supporting GPU acceleration.
28 Re-building the APEX SDK removes support for GPU acceleration. The solutions can be found under APEX_1.4\compiler. 
29 Supported platform: Windows, Linux, Android
30 ______________________________________________________________
31 To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler.
33 To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler.
35 To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler.
37 To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler.