1 VariantDir('build', 'src', duplicate=0)
3 env["G3DROOT"] = r"..\G3D\build\win-i386-vc8.0"
4 env["ECLROOT"] = r"..\ecl-8.12.0"
5 env["PLATFORMSDK"] = r"C:\Program Files\Microsoft Platform SDK"
6 env.Append(CPPPATH = [ env["G3DROOT"] + r"\include",
7 env["ECLROOT"] + r"\msvc" ,
8 env["PLATFORMSDK"] + r"\include" ] )
9 env.Append(LIBPATH = [ env["G3DROOT"] + r"\lib",
10 env["ECLROOT"] + r"\msvc",
11 env["PLATFORMSDK"] + r"\lib" ] )
12 env.Append(LINKFLAGS = [ r"/SUBSYSTEM:CONSOLE", r"/DEBUG" ])
13 env.Append(CPPDEFINES = [ r"_DEBUG", r"ECL_THREADS", r"ECL_DEBUG"])
14 env.Append(LIBS = [r"ecl", r"GLG3Dd", r"G3Dd" ])
15 env.Append(CXXFLAGS = "/EHsc /Od /MDd")
16 env.Program("Testbed", [ r"build/AMCFile.cpp", r"build/AMCNode.cpp", r"build/App.cpp", r"build/Entity.cpp", r"build/main.cpp", r"build/Turtle.cpp", r"build/TextShape.cpp" ] )