2 #include <G3D/G3DAll.h>
3 #include <GLG3D/GLG3D.h>
6 #include "SphereEntity.h"
10 SphereEntity::SphereEntity(const Vector3
& center
, float radius
)
11 : sphere_(center
, radius
)
15 void SphereEntity::render(RenderDevice
* renderer
)
17 Draw::sphere(sphere_
, renderer
);
20 SphereEntity::~SphereEntity(void)