1 //////////////////////////////////////////////////////////
2 //Base Fractal Tree Code
4 //You can sell this code as long as you leave this line, sell it with FULL permissions, and
5 //modify the code just a little to make it different
7 //By the way, these are the only comments you'll see mainly through the script (because
8 //usually im the only one to read my code)
9 ////////////////////////////////////////////////////////
11 //Modified by Davide Byron
12 // no comments of mine here since it's not made by me...
13 //dedicated to Mealea, thanks for the passion you put into things and for being able to pass it on to me :)
15 string TREE_BRANCH_NAME
;
17 integer totalBranches
= 2;
18 integer minAngle
= 15;
19 integer maxAngle
= 60;
22 float MIN_POS_OFFSET
= 0;
23 float MAX_POS_OFFSET
= 2;
25 integer MIN_TOTAL_BRACHES
= 2;
26 integer MAX_TOTAL_BRACHES
= 4;
28 integer MIN_MINIMUM_ANGLE
= 5;
29 integer MAX_MINIMUM_ANGLE
= 89;
31 integer MIN_MAXIMUM_ANGLE
= 5;
32 integer MAX_MAXIMUM_ANGLE
= 89;
34 float REGEN_TIME
= 540.0; //9m mins
39 integer checkLimits(float min
, float max
, float val
)
41 if(val
>= min
&& val
<= max
)
55 //determine the branch name based on the inventory content
56 TREE_BRANCH_NAME
= llGetInventoryName(INVENTORY_OBJECT
, 0);
57 if( TREE_BRANCH_NAME
== llGetObjectName() )
59 TREE_BRANCH_NAME
= llGetInventoryName(INVENTORY_OBJECT
, 1);
61 //start the timer for sprouting
62 llSetTimerEvent(REGEN_TIME
);
78 llRezObject(TREE_BRANCH_NAME
,llGetPos(),<0,0,0>,ZERO_ROTATION
,1);
80 llSay(1, llDumpList2String([totalBranches
,0,minAngle
,maxAngle
,posOffset
],"|"));
88 llGiveInventory(id
,TREE_BRANCH_NAME
);