1 //originally written by Davide Byron
2 //this code is released under the GPLv3
4 // Reacts to E_NEW_INVENTORY_OBJECT event
5 // spawns a new child with the just-dropped object in inventory as the body
6 // and sends to him a random amount of his scripts (but not objects, etc...)
7 // -- notice that scripts cannot be sent twice --
9 //dedicated to Mealea, thanks for the passion you put into things and for being able to pass it on to me :)
12 integer E_NEW_INVENTORY_OBJECT
= 14;
14 //this is the chance to send every single script
15 float SENDING_TRESHOLD
= 0.5;
16 //cage boundaries expressed in region absolute coords
17 integer CAGE_MIN_X
= 1;
18 integer CAGE_MAX_X
= 249;
19 integer CAGE_MIN_Y
= 1;
20 integer CAGE_MAX_Y
= 249;
21 integer CAGE_MIN_Z
= 1;
22 integer CAGE_MAX_Z
= 100;
26 //deny moving out of a definite cage
27 //mostly used for debug
28 vector checkCageLimit( vector pos
)
30 if( pos
.x
< CAGE_MIN_X
)
32 if( pos
.x
> CAGE_MAX_X
)
34 if( pos
.y
< CAGE_MIN_Y
)
36 if( pos
.y
> CAGE_MAX_Y
)
38 if( pos
.z
< CAGE_MIN_Z
)
40 if( llGround( pos
- llGetPos() ) > pos
.z
)
41 pos
.z
= llGround( pos
- llGetPos() ) + 0.1;
42 if( pos
.z
> CAGE_MAX_Z
)
51 //generates a random float number ranging from -range to range
52 float myRand( float range
)
54 float sign
= llFrand(2.1);
55 float random
= llFrand( range
+ 0.1 );
78 //this should help humans knows what this creature can do
79 llSetObjectDesc( llGetObjectDesc() + "drop item to inventory for me to reproduce-" );
86 //if this state needs to know something from the other states
87 //this is the right place.
88 link_message(integer sender_num
, integer num
, string msg
, key id
)
90 //if a new inventory object has been dropped...
91 if( num
== E_NEW_INVENTORY_OBJECT
)
94 vector pos
= llGetPos() + <myRand(2.0), myRand(2.0), myRand(2.0)>;
95 pos
= checkCageLimit( pos
);
96 llRezAtRoot(msg
, pos
, llGetVel(), llGetRot(), 0);
103 //after the new creature has been spawned we send some of our scripts to it
106 integer scriptCount
= llGetInventoryNumber(INVENTORY_SCRIPT
);
109 integer isRunning
= TRUE
;
111 //for every script of the parent
112 for( ; i
< scriptCount
; i
++ )
114 script
= llGetInventoryName(INVENTORY_SCRIPT
, i
);
115 //we have a given chance to send it
116 if( llFrand(1.1) > SENDING_TRESHOLD
)
118 llRemoteLoadScriptPin(id
, script
, PIN
, isRunning
, 0 );