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HEAD
Funcao addXY para ajudar em sprites
[Projeto-PCG.git]
/
player.cpp
blob
b9742e33d235ff92e9f7a89aac07b1f64f44e374
1
#include
"player.h"
2
3
Player
::
Player
(
Game
*
agame
,
Ponto pos
,
Ponto speed
):
Shooter
(
agame
,
pos
,
speed
) { }
4
5
void
Player
::
desenha
() {
6
game
->
desenhaMira
(
aim
);
7
Shooter
::
desenha
();
8
}