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HEAD
Funcao addXY para ajudar em sprites
[Projeto-PCG.git]
/
shot.h
blob
180d4f18a2903fc936961a7dcfc740e3c1ed446a
1
#ifndef SHOT_H
2
#define SHOT_H
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#include
"thing.h"
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class
Weapon
;
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class
Game
;
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class
Shot
:
public
Thing
{
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private
:
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Game
*
game
;
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public
:
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Polygon sprite
;
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Shot
(
double
x
,
double
y
,
double
angle
,
double
speed
,
double
gravityRate
,
Weapon
*
w
);
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~
Shot
();
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void
desenha
();
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};
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#endif