Funcao addXY para ajudar em sprites
[Projeto-PCG.git] / shot.h
blob180d4f18a2903fc936961a7dcfc740e3c1ed446a
1 #ifndef SHOT_H
2 #define SHOT_H
4 #include "thing.h"
6 class Weapon;
7 class Game;
9 class Shot: public Thing {
10 private:
11 Game* game;
12 public:
13 Polygon sprite;
14 Shot(double x, double y, double angle, double speed, double gravityRate, Weapon* w);
15 ~Shot();
16 void desenha();
19 #endif