1 #include "shotmanager.h"
4 void ShotManager::addShot(Shot
* shot
) {
8 void ShotManager::desenha() {
9 std::vector
<Shot
*>::iterator it
;
10 for (it
= shots
.begin(); it
!= shots
.end(); it
++) {
15 void ShotManager::move() {
16 std::vector
<Shot
*>::iterator it
;
17 for (it
= shots
.begin(); it
!= shots
.end(); it
++) {
22 void ShotManager::deleteShot(Shot
* shot
) {
23 std::vector
<Shot
*>::iterator it
;
24 for (it
= shots
.begin(); it
!= shots
.end(); it
++) {
32 void ShotManager::clearShots() {