8 // gerar superclasse Item no futuro?
9 class WeaponItem
: public Thing
{
14 WeaponItem(Weapon
*a
, Polygon c
);
15 virtual Linha
getBaseLine();
16 virtual Polygon
getCollision();
17 virtual void collide(Thing
* b
);
19 Weapon
* getWeapon() {return arma
;}