Adicionando damage para tiros
[Projeto-PCG.git] / platform.h
blob603bfd8f9069f0d8295a328b5c4600a949bc9770
1 #ifndef PLATAFORM_H
2 #define PLATAFORM_H
4 #include "geometry.h"
6 class Platform {
7 private:
8 Linha line;
9 bool passable;
10 public:
11 Platform(Linha aline, bool pass, double r, double g, double b);
12 Linha getLine() {return line;};
13 bool isPassable() {return passable;};
14 void setPassable() {passable = true;}
15 void desenha();
16 double angle();
19 #endif