Inimigo agora olha para tras. O player jamais!
[Projeto-PCG.git] / enemy.h
blob5d16c74a31a9039fb336d567b98cb8eb8afc4270
1 #ifndef ENEMY_H
2 #define ENEMY_H
4 #include "shooter.h"
6 class Enemy: public Shooter {
7 public:
8 bool dead;
9 Enemy(Game* agame);
10 void die();
11 void think();
12 virtual void collide(Thing *b);
15 #endif