Linhas mais espessas, anti-aliasing e pontos melhor definidos.
[Projeto-PCG.git] / game.h
blob6b1f2f318c12303a863d7cfa8e59c4810a38b1d9
1 #ifndef GAME_H
2 #define GAME_H
4 #include "player.h"
5 #include "gravity.h"
6 #include <vector>
8 class Player;
10 class Game {
11 public:
12 std::vector<Linha> mapa;
13 Game();
14 void update();
15 void show();
16 void mainLoop();
17 void geraMapa();
18 Player *player;
19 GravityManager *gravityManager;
22 #endif