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Linhas mais espessas, anti-aliasing e pontos melhor definidos.
[Projeto-PCG.git]
/
game.h
blob
6b1f2f318c12303a863d7cfa8e59c4810a38b1d9
1
#ifndef GAME_H
2
#define GAME_H
3
4
#include
"player.h"
5
#include
"gravity.h"
6
#include <vector>
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class
Player
;
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class
Game
{
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public
:
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std
::
vector
<
Linha
>
mapa
;
13
Game
();
14
void
update
();
15
void
show
();
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void
mainLoop
();
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void
geraMapa
();
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Player
*
player
;
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GravityManager
*
gravityManager
;
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};
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#endif