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HEAD
Consertado spawn do mapa 2
[Projeto-PCG.git]
/
Makefile
blob
676798001c5b4a5a12b1e8a70fc6d84f8bcf2621
1
OBJS
=
\
2
main.o \
3
geometry.o \
4
luaenv.o \
5
shooter.o \
6
player.o \
7
game.o \
8
timer.o \
9
controle.o \
10
thing.o \
11
gravity.o \
12
mapa.o \
13
platform.o \
14
weapon.o \
15
maploader.o \
16
weaponmanager.o \
17
configmanager.o \
18
shot.o \
19
shotmanager.o \
20
controlewii.o \
21
collision.o \
22
enemy.o \
23
weaponitem.o \
24
enemymanager.o \
25
acorde.o \
26
nota.o \
27
28
SRCS
= $(
OBJS
,
.o
=
.
cpp
)
29
30
all
:
a.out
31
32
a.out
: $(
OBJS
)
33
g
++ -
lSDL
-
lGL
-
lcwiid
$(
OBJS
)
liblua.a
34
35
.
cpp
.o
:
36
g
++ -
c
$<
37
38
clean
:
39
rm
-
f a.out
*
.o
40
41
ubuntu
: $(
OBJS
)
42
g
++ -
lSDL
-
lGL
-
llua5.1
-
lcwiid
$(
OBJS
)