1 #ifndef WEAPONMANAGER_H
2 #define WEAPONMANAGER_H
17 std::list
<Weapon
*> weapons
;
20 std::map
<std::string
, Polygon
> collision
;
22 WeaponManager(Game
* g
);
24 Weapon
* getWeapon(std::string name
);
25 Polygon
getCollision(std::string name
);
26 WeaponItem
* getItem(std::string name
);