Adicionando cabeca a caixa de colisao
[Projeto-PCG.git] / player.h
blob6f87da9643400357e973ff1f0c78c71dfafb2d4a
1 #ifndef PLAYER_H
2 #define PLAYER_H
4 #include "game.h"
5 #include "shooter.h"
7 class Player: public Shooter {
8 public:
9 Player(Game* agame, Ponto pos, Ponto speed);
10 void desenha();
11 virtual void collide(Thing* b);
12 int hp;
15 #endif