7 #include "weaponmanager.h"
8 #include "configmanager.h"
18 void loadMap(std::string mapname
);
19 std::string currentMap
;
22 ConfigManager
*config
;
23 CollisionManager
* collisionManager
;
24 WeaponManager
* weaponManager
;
25 ShotManager
* shotManager
;
28 Game(ConfigManager
*cfg
);
30 void desenhaMira(Ponto aim
);
33 void addPlatform(Platform
* plat
);
34 GravityManager
*gravityManager
;
36 void removePlatforms();
37 void setSpawn(Ponto spawn
);
38 Ponto
getSpawn() {return spawn
;}
39 void resize(GLsizei x
, GLsizei y
);